RoNaLdInH0oo

Brazil
119 matches tracked 30 matches in 30 days
Last updated:

How does RoNaLdInH0oo play?

Rating 1.07 K/R 0.77 ADR 83.6 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.06+0.06 · Ø 1.00 better than 77%
Pistol kills per match 2.9
Knife kills 1 in 119 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.1%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 90%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 84%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 23x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
Whether RoNaLdInH0oo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
43 matches · 47% win rate
In match 2 of the day −54 ELO
21 matches · 33% win rate
From match 5 of the day −24 ELO
35 matches · 34% win rate

RoNaLdInH0oo loses the most ELO on Mirage: −68 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 38%
0.85 better than 93%
88.8 better than 89%
1.18 better than 93%
62% of 227 duels better than 96%
29% of 31 situations better than 25%
Ancient28
50% right on the average
0.74 better than 56%
79.3 better than 43%
1.04 better than 64%
48% of 135 duels better than 38%
46% of 24 situations better than 70%
Dust 213
38% -
0.72 -
80.4 -
0.97-
51% of 69 duels -
30% of 10 situations -
Anubis9
22% -
0.71 -
82.7 -
0.95-
51% of 43 duels -
40% of 5 situations -
Nuke9
56% -
0.75 -
84.5 -
1.01-
44% of 41 duels -
25% of 8 situations -
Cache8
13% -
0.69 -
76.9 -
0.93-
50% of 36 duels -
20% of 5 situations -
Inferno8
75% -
0.73 -
80.1 -
1.01-
69% of 48 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RoNaLdInH0oo plays

Across 119 matches RoNaLdInH0oo averages K/R 0.77, ADR 83.6 and a rating of 1.07. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Ancient with a 50% win rate in 28 matches. In 50 of 119 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 119 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. RoNaLdInH0oo loses the most ELO on Mirage (−68 ELO, win rate 47%). Things go best in match 1 of the day (−50 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −50 ELO. Last 30 days: 30 matches, win rate 37%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.