RickyMontoya
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average40% headshots and so well below the average (47%).
Impact
StrengthExactly 2 kills in 15.6% of rounds and so well above the average (13.2%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.94. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.27. Last 3 months: 1.14 (at the start 1.09). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 101.3. Last 3 months: 89.2 (at the start 84.2). Clearly above the average (79.8).
Share of headshot kills
Best month: June 2026 with 45%. Last 3 months: 39% (at the start 42%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 53% (at the start 44%). Slightly above the average (51%).
Best month: September 2026 with 1,999. Last 3 months: 1,708 (at the start 1,433).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 211 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RickyMontoya loses the most ELO on Ancient: −56 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 40 · Dust 2
- Highest rating in a match: 2.58 · Dust 2
Maps in detail
from the last 211 matchesCompared with players on the same level who have at least 15 matches on the map.
How RickyMontoya plays
Across 211 matches RickyMontoya averages K/R 0.81, ADR 87.3 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 90% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 14% of level 8 players. Averages 17.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 54% win rate in 61 matches. In 109 of 211 matches the rating was 1.10 or higher (52%), in 65 it was below 0.90. In 114 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.27. RickyMontoya loses the most ELO on Ancient (−56 ELO, win rate 50%). Things go best on Nuke (+64 ELO, win rate 48%). Match no. 1 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.0, Win rate +9 pp, ELO +275. Got weaker: Headshots −3 pp. Last 30 days: 41 matches, win rate 44%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.