Riard-

AL
194 matches tracked 91 matches in 30 days
Last updated:

How does Riard- play?

Rating 0.98 (from 145 matches) K/R 0.73 ADR 85.6 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 145 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
EntryMulti-killsHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 76%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.94−0.05 · Ø 0.99 better than 37%
Pistol kills per match 2.8
Knife kills 8 in 194 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 48%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 32x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 81%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 53%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 85.5, Headshots at 54%, Win rate at 51%, ELO at 1,275
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.75). Right on the average (0.72).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −367 ELO
64 matches · 42% win rate
On Dust 2 −243 ELO
35 matches · 37% win rate
On Sundays −183 ELO, win rate 23%

Riard- loses the most ELO in match 1 of the day: −367 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
58% better than 77%
0.72 right on the average
87.8 better than 89%
0.94 better than 33%
50% of 228 duels right on the average
52% of 21 situations better than 84%
Ancient39
54% better than 67%
0.73 better than 56%
86.1 better than 82%
1.05 better than 74%
53% of 187 duels better than 70%
44% of 16 situations better than 68%
Mirage39
62% better than 88%
0.78 better than 80%
88.1 better than 90%
1.05 better than 72%
50% of 267 duels better than 53%
47% of 17 situations better than 77%
Dust 235
37% better than 11%
0.74 better than 65%
84.9 better than 81%
0.94 better than 31%
44% of 172 duels better than 19%
38% of 16 situations right on the average
Inferno22
50% right on the average
0.76 better than 82%
85.7 better than 84%
0.93 better than 37%
54% of 99 duels better than 77%
20% of 5 situations better than 18%
Cache10
10% -
0.61 -
75.5 -
0.75-
46% of 50 duels -
38% of 8 situations -
Nuke6
50% -
0.66 -
77.6 -
1.06-
57% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Riard- plays

Across 194 matches Riard- averages K/R 0.73 and ADR 85.6; the rating across the 145 rated matches is 0.98. Biggest strength: Rounds with first kill at 17%, better than 99% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 16.4 kills per match with 54% headshots. The strongest map is Mirage with a 62% win rate in 39 matches. In 47 of 145 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 121 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: June 2026 at 1.23. Riard- loses the most ELO in match 1 of the day (−367 ELO, win rate 42%). Things go best in match 2 of the day (+116 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +116 ELO. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.72, ADR at 85.5, Headshots at 54%, Win rate at 51%, ELO at 1,275. Last 30 days: 91 matches, win rate 54%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.