Revq

MX
120 matches tracked 19 matches in 30 days
ELO
2,119
Peak across the last 120 matches: 2,348
Rank NA ▲ 25 places
#4,829 #77 in MX
30 days · before #4,854 · best #4,829
Last updated:

How does Revq play?

Rating 0.94 (from 20 matches) K/R 0.64 ADR 69.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 20% normal 0.90 to 1.09 35% weak 0.75 to 0.89 25% very weak below 0.75 15%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 44%−7 pp better than 6%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 12%+1 pp better than 64%
K/D 0.88−0.15 better than 5%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.2%−3.1 pp better than 1%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 10x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.64, ADR at 70.8, Headshots at 44%
▼ Got worse
ELO −80

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months unchanged at 0.64.

Patterns

From the last 120 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
44 matches · 41% wins
On Mirage −50 ELO
35 matches · 49% wins
Between 6:00 and 12:00 −25 ELO, win rate 37%
On Sundays ±0 ELO, win rate 33%

Revq loses the most ELO on Dust 2: −79 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Anubis
  2. Longest win streak: 5 wins in a row · Vertigo
  3. Most kills in a match: 29 · Overpass

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
41% better than 14%
0.63 better than 8%
69.3 better than 5%
0.92-
43% of 157 duels better than 12%
35% of 17 situations better than 41%
Mirage35
49% better than 38%
0.64 better than 10%
68.3 better than 4%
0.89-
47% of 119 duels better than 25%
45% of 11 situations better than 72%
Ancient10
60% -
0.58 -
67.3 -
-
53% of 30 duels -
0% of 6 situations -
Inferno9
56% -
0.65 -
68.2 -
0.94-
50% of 26 duels -
50% of 4 situations -
Anubis6
17% -
0.72 -
75.3 -
1.55-
43% of 23 duels -
40% of 5 situations -
Cache5
40% -
0.58 -
63.6 -
-
46% of 13 duels -
0% of 1 situations -
Nuke5
0% -
0.77 -
76.7 -
-
50% of 14 duels -
100% of 1 situations -
Vertigo4
25% -
0.57 -
71.2 -
-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Revq plays

Across 120 matches Revq averages K/R 0.64 and ADR 69.5; the rating across the 20 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 69.5. That is better than only 2% of players on level 10. On average 14.4 kills per match, 44% of them headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 8 it was below 0.90. In 54 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. Revq loses the most ELO on Dust 2 (−79 ELO, win rate 41%). Things go best in match 3 of the day (±0 ELO, win rate 50%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −80. Unchanged in recent months: K/R at 0.64, ADR at 70.8, Headshots at 44%. Last 30 days: 19 matches, win rate 58%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.