RevSen

Poland
221 matches tracked 52 matches in 30 days
Last updated:

How does RevSen play?

Rating 1.14 K/R 0.83 ADR 88.4 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 221 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
DamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 49%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.13+0.13 · Ø 1.00 better than 83%
Pistol kills per match 3.1
Knife kills 3 in 221 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 83%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 83%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 35x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 75%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 60%, ELO at 2,254
▼ Got worse
K/R −0.07, Rating −0.12, ADR −8.4, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.81 (at the start 0.88). Clearly above the average (0.72).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −18 ELO
53 matches · 49% win rate
On Mirage −12 ELO
75 matches · 53% win rate
On Saturdays −12 ELO, win rate 38%

RevSen loses the most ELO on Ancient: −18 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.51 · Inferno

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
53% better than 58%
0.88 better than 95%
93.1 better than 94%
1.23 better than 95%
58% of 412 duels better than 85%
26% of 35 situations better than 20%
Ancient53
49% better than 38%
0.82 better than 85%
87.5 better than 80%
1.10 better than 74%
48% of 199 duels better than 29%
45% of 40 situations better than 66%
Anubis25
48% better than 38%
0.76 better than 64%
80.9 better than 53%
1.04 better than 57%
50% of 108 duels better than 44%
40% of 10 situations better than 56%
Nuke22
64% better than 72%
0.92 better than 95%
95.5 better than 95%
1.29 better than 94%
50% of 106 duels better than 39%
29% of 14 situations better than 25%
Cache15
47% -
0.79 -
83.3 -
1.10-
42% of 81 duels -
29% of 7 situations -
Inferno15
60% better than 70%
0.83 better than 75%
88.8 better than 78%
1.14 better than 70%
55% of 78 duels better than 57%
22% of 9 situations better than 18%
Dust 213
15% -
0.70 -
77.1 -
0.88-
49% of 68 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RevSen plays

Across 221 matches RevSen averages K/R 0.83, ADR 88.4 and a rating of 1.14. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 114 of 221 matches the rating was 1.10 or higher (52%), in 58 it was below 0.90. In 147 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. RevSen loses the most ELO on Ancient (−18 ELO, win rate 49%). Things go best on Anubis (+30 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, −17 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −8.4, Win rate −5 pp. Unchanged in recent months: Headshots at 60%, ELO at 2,254. Last 30 days: 52 matches, win rate 52%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.