Retr1eve
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average0.99 K/D and so just below the average (1.03).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just below the average (4.1%).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
From the last 185 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Retr1eve loses the most ELO on Mirage: −60 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Cache
- Highest rating in a match: 2.13 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 185 matchesCompared with players on the same level who have at least 15 matches on the map.
How Retr1eve plays
Across 185 matches Retr1eve averages K/R 0.73, ADR 78.1 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 64 of 185 matches the rating was 1.10 or higher (35%), in 77 it was below 0.90. In 185 matches with detailed stats: 34 4Ks and 3 aces. Retr1eve loses the most ELO on Mirage (−60 ELO, win rate 49%). Things go best in match 2 of the day (+120 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +120 ELO. Last 30 days: 76 matches, win rate 43%, net ELO −146.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.