Rentoru1

Russia
60 matches tracked 20 matches in 30 days
Last updated:

How does Rentoru1 play?

Rating 0.81 (from 20 matches) K/R 0.65 ADR 70.3 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 8
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−5 pp better than 1%
Opening duels won 36%−14 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 25%+3 pp better than 73%
Clutch kills per match 1.4−0.3 better than 28%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 39%−8 pp better than 10%
AWP share of kills 0%−10 pp better than 2%
K/D 0.87−0.13 better than 7%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.5 pp better than 13%
Rounds with 3K 2.4%−1.5 pp better than 2%
MVPs per match 1.7−0.5 better than 3%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 1.5−2.7 better than 2%
Enemies flashed per round 0.05−0.23 better than 2%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +12 pp
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.05, ADR −4.5

Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months: 0.61 (at the start 0.66).

Patterns

From the last 60 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.26 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
26% better than 2%
0.58 better than 1%
64.0 better than 1%
0.64-
39% of 41 duels better than 4%
60% of 5 situations better than 94%
Anubis12
58% -
0.75 -
83.5 -
0.99-
33% of 18 duels -
50% of 4 situations -
Dust 211
73% -
0.69 -
73.9 -
0.78-
31% of 13 duels -
0% of 2 situations -
Ancient9
56% -
0.68 -
71.5 -
1.03-
45% of 20 duels -
33% of 3 situations -
Nuke4
25% -
0.43 -
50.5 -
0.77-
43% of 7 duels -
-
Inferno3
100% -
0.69 -
67.5 -
1.04-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rentoru1 plays

Across 60 matches Rentoru1 averages K/R 0.65 and ADR 70.3; the rating across the 20 rated matches is 0.81. Most room to improve: Rating at 0.81. That is better than only 1% of players on level 8. On average 14.4 kills per match, 39% of them headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 4 of 20 matches the rating was 1.10 or higher (20%), in 11 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.81. Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.05, ADR −4.5. Unchanged in recent months: Headshots at 40%. Last 30 days: 20 matches, win rate 60%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.