Regzinn

Brazil
187 matches tracked 37 matches in 30 days
ELO ▲ 5
2,032
30-day peak: 2,057
Rank SA ▼ 322 places
#6,459
BR #3,322 in BR
30 days · prev. #6,137 · best #4,900
Last updated:

How does Regzinn play?

Rating 0.97 (from 175 matches) K/R 0.72 ADR 80.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.95−0.07 · Ø 1.02 better than 21%
Pistol kills per match 2.9
Knife kills 2 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 23x 4K, 0 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.1
= Stayed the same
Headshots at 55%, Win rate at 50%
▼ Got worse
ELO −121

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.73 (at the start 0.67). Right on the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
39 matches · 59% win rate
On Cache −34 ELO
21 matches · 38% win rate
Between 0:00 and 6:00 −74 ELO, win rate 44%
On Mondays −20 ELO, win rate 39%

Regzinn loses the most ELO on Ancient: −50 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 63%
0.69 better than 28%
78.0 better than 38%
0.94 better than 21%
44% of 397 duels better than 15%
42% of 33 situations better than 62%
Ancient39
59% better than 72%
0.76 better than 60%
82.0 better than 55%
1.06 better than 62%
53% of 223 duels better than 62%
40% of 15 situations better than 57%
Inferno25
48% better than 32%
0.74 right on the average
84.5 better than 62%
1.03 better than 47%
54% of 125 duels better than 61%
30% of 10 situations better than 38%
Cache21
38% -
0.74 -
81.5 -
0.95-
55% of 87 duels -
33% of 6 situations -
Dust 221
48% better than 37%
0.70 better than 32%
80.5 better than 49%
0.94 better than 20%
47% of 95 duels better than 29%
38% of 13 situations right on the average
Anubis9
33% -
0.70 -
77.3 -
0.86-
52% of 44 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Regzinn plays

Across 187 matches Regzinn averages K/R 0.72 and ADR 80.2; the rating across the 175 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 59 of 175 matches the rating was 1.10 or higher (34%), in 78 it was below 0.90. In 134 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. Regzinn loses the most ELO on Ancient (−50 ELO, win rate 59%). Things go best on Mirage (+115 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, +74 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.1. Got weaker: ELO −121. Unchanged in recent months: Headshots at 55%, Win rate at 50%. Last 30 days: 37 matches, win rate 46%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.