Regundd

CN
24 matches tracked
ELO
2,287
Peak across the last 24 matches: 2,357
Rank SEA ▼ 393 places
#2,311
CN #40 in CN
30 days · prev. #1,918 · best #1,887
Last updated:

How does Regundd play?

Rating 1.01 K/R 0.73 ADR 82.2 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 33% good 1.10 to 1.29 0% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

63% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 63%+25 pp · Ø 38% better than 99%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where Regundd loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
50% -
0.80 -
88.1 -
1.10-
47% of 68 duels -
60% of 5 situations -
Dust 27
57% -
0.63 -
75.7 -
0.86-
48% of 44 duels -
50% of 4 situations -
Ancient3
67% -
0.61 -
70.3 -
0.88-
64% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Regundd plays

Across 24 matches Regundd averages K/R 0.73, ADR 82.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 55% headshots. In 8 of 24 matches the rating was 1.10 or higher (33%), in 9 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.