Refl1cK

Denmark
220 matches tracked 37 matches in 30 days
Last updated:

How does Refl1cK play?

Rating 1.15 (from 170 matches) K/R 0.78 ADR 84.5 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 75%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 42x 4K, 5 aces in 156 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.0).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 8.6+4.6 · Ø 4.0 better than 99%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 49%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −9 pp, ELO −319

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
90 matches · 53% win rate
On Inferno −35 ELO
42 matches · 45% win rate
On Tuesdays −74 ELO, win rate 23%

Refl1cK loses the most ELO on Ancient: −78 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient90
53% right on the average
0.77 better than 57%
86.5 better than 70%
1.10 better than 66%
56% of 272 duels better than 71%
41% of 49 situations better than 58%
Inferno42
45% better than 15%
0.75 better than 36%
83.2 better than 44%
1.09 better than 43%
56% of 159 duels better than 55%
37% of 19 situations better than 46%
Anubis41
51% better than 41%
0.83 better than 83%
84.8 better than 67%
1.27 better than 94%
53% of 156 duels better than 55%
50% of 14 situations better than 77%
Nuke35
57% better than 54%
0.77 right on the average
78.4 better than 28%
1.18 better than 76%
53% of 95 duels right on the average
44% of 16 situations better than 61%
Cache7
29% -
0.76 -
80.7 -
1.12-
31% of 26 duels -
50% of 4 situations -
Vertigo5
80% -
1.00 -
106.0 -
1.46-
64% of 11 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Refl1cK plays

Across 220 matches Refl1cK averages K/R 0.78 and ADR 84.5; the rating across the 170 rated matches is 1.15. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Nuke with a 57% win rate in 35 matches. In 96 of 170 matches the rating was 1.10 or higher (56%), in 38 it was below 0.90. In 156 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. Refl1cK loses the most ELO on Ancient (−78 ELO, win rate 53%). Things go best on Anubis (+162 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, +75 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.2. Got weaker: Headshots −6 pp, Win rate −9 pp, ELO −319. Last 30 days: 37 matches, win rate 46%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.