Reezy_123

KR
297 matches tracked 72 matches in 30 days
Last updated:

How does Reezy_123 play?

Rating 1.00 (from 250 matches) K/R 0.72 ADR 82.1 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 63%
Opening duels won 48%−2 pp better than 30%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 21%+1 pp better than 50%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−5 pp better than 21%
AWP share of kills 10%0 pp level
K/D 0.96−0.04 better than 33%
Pistol kills per match 2.6
Knife kills 5 in 297 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 50%
Rounds with 3K 4.0%+0.1 pp better than 55%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 49x 4K, 8 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 97%
Utility damage per round 6.9+2.6 better than 94%
Enemies flashed per round 0.31+0.03 better than 60%
Rounds with a death 75%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, ADR at 82.5, ELO at 1,582
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70).

Patterns

From the last 297 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −170 ELO
42 matches · 36% wins
On Inferno −54 ELO
47 matches · 62% wins
On Tuesdays +38 ELO, win rate 45%

Reezy_123 loses the most ELO in match 4 of the day: −170 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 1.98 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
51% better than 54%
0.69 better than 30%
79.8 better than 49%
0.96 better than 32%
45% of 299 duels better than 20%
39% of 28 situations better than 54%
Anubis59
53% better than 54%
0.77 better than 70%
88.5 better than 85%
1.08 better than 71%
52% of 330 duels better than 56%
35% of 26 situations better than 44%
Ancient55
53% better than 55%
0.75 better than 62%
85.7 better than 78%
1.04 better than 64%
48% of 279 duels better than 35%
35% of 31 situations better than 43%
Inferno47
62% better than 78%
0.73 better than 58%
83.1 better than 68%
0.97 better than 35%
45% of 283 duels better than 21%
42% of 19 situations better than 61%
Mirage44
39% better than 14%
0.65 better than 13%
73.0 better than 16%
0.89 better than 11%
40% of 170 duels better than 5%
42% of 19 situations better than 64%
Cache11
36% -
0.76 -
84.8 -
1.02-
56% of 52 duels -
30% of 10 situations -
Nuke9
44% -
0.74 -
75.3 -
0.95-
55% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Reezy_123 plays

Across 297 matches Reezy_123 averages K/R 0.72 and ADR 82.1; the rating across the 250 rated matches is 1.00. Biggest strength: Utility with impact at 45%. That is better than 97% of players on level 8. Most room to improve: Headshot rate at 42%. That is better than only 21% of players on level 8. On average 16.3 kills per match, 42% of them headshots. The strongest map is Inferno with a 62% win rate in 47 matches. In 88 of 250 matches the rating was 1.10 or higher (35%), in 110 it was below 0.90. In 238 matches with detailed stats: 49 4Ks and 8 aces. Best month by rating: September 2026 at 1.02. Reezy_123 loses the most ELO in match 4 of the day (−170 ELO, win rate 36%). Things go best on Ancient (+93 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.72, ADR at 82.5, ELO at 1,582. Last 30 days: 72 matches, win rate 51%, ELO balance +205.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.