RedoSec

Netherlands
61 matches tracked
Last updated:

How does RedoSec play?

K/R 0.52 ADR 61.1 from 61 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−3.0 pp better than 11%
Opening duels won 43%−4 pp better than 25%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−7 pp better than 26%
Clutch 1v2 won 4%−15 pp better than 1%
Clutch kills per match 0.8−0.7 better than 4%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 29%−11 pp better than 6%
AWP share of kills 5%−6 pp better than 33%
K/D 0.68−0.22 better than 2%
Pistol kills per match 1.5
Knife kills 1 in 61 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 7.2%−4.8 pp better than 1%
Rounds with 3K 1.6%−1.8 pp better than 3%
MVPs per match 1.5−0.5 better than 16%
4Ks and aces 3x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−7 pp better than 14%
Utility damage per round 3.2−0.2 better than 49%
Enemies flashed per round 0.20−0.02 better than 49%
Rounds with a death 75%+1.0 pp better than 48%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.08, ADR −7.8, Headshots −2 pp, ELO −175

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.57. Last 3 months: 0.49 (at the start 0.57).

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 46 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 82%
0.54 better than 8%
63.7 better than 9%
-
40% of 103 duels better than 17%
38% of 8 situations better than 62%
Anubis10
40% –
0.36 –
46.2 –
-
32% of 22 duels –
40% of 5 situations –
Cache6
83% –
0.53 –
59.3 –
-
54% of 13 duels –
33% of 3 situations –
Ancient5
60% –
0.53 –
70.5 –
-
50% of 14 duels –
0% of 3 situations –
Mirage4
75% –
0.73 –
79.9 –
-
53% of 19 duels –
0% of 1 situations –
Inferno3
67% –
0.47 –
57.5 –
-
57% of 7 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How RedoSec plays

Most room to improve: K/D at 0.68. That is better than only 2% of players on level 2. On average 11.4 kills per match, 29% of them headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 37 matches with detailed stats: 3 4Ks and 0 aces. Got weaker: K/R −0.08, ADR −7.8, Headshots −2 pp, ELO −175. Unchanged in recent months: Win rate at 55%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.