RedHURRICANE

RO
On FACEIT since 2017 133 matches tracked 59 matches in 30 days
ELO ▲ 209
3,269
30-day peak: 3,269
Rank EU ▲ 3,316 places
#2,626
RO #46 in RO
30 days · prev. #5,942 · best #2,626
Last updated:

How does RedHURRICANE play?

Rating 1.04 K/R 0.73 ADR 79.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

44% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 76%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.07+0.01 · Ø 1.06 better than 45%
Pistol kills per match 2.5
Knife kills 4 in 133 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 46%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 17x 4K, 0 aces in 133 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 90%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether RedHURRICANE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
33 matches · 58% win rate
On Mirage −46 ELO
36 matches · 50% win rate
Between 0:00 and 6:00 +67 ELO, win rate 45%
On Thursdays −90 ELO, win rate 33%

RedHURRICANE loses the most ELO on Ancient: −58 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.22 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 29%
0.76 right on the average
80.0 better than 38%
1.08 better than 54%
54% of 141 duels better than 58%
33% of 21 situations better than 33%
Ancient33
58% better than 57%
0.79 better than 65%
86.8 better than 72%
1.09 better than 60%
56% of 192 duels better than 70%
33% of 24 situations better than 36%
Dust 231
48% better than 25%
0.71 better than 27%
78.4 better than 31%
1.04 better than 38%
50% of 137 duels better than 35%
50% of 16 situations better than 78%
Anubis18
56% right on the average
0.66 better than 11%
75.6 better than 18%
0.96 better than 18%
60% of 58 duels better than 86%
53% of 15 situations better than 83%
Cache12
58% -
0.66 -
75.2 -
0.97-
53% of 51 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RedHURRICANE plays

Across 133 matches RedHURRICANE averages K/R 0.73, ADR 79.8 and a rating of 1.04. Biggest strength: Utility damage per round at 5.7, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 56 of 133 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 133 matches with detailed stats: 17 4Ks and 0 aces. RedHURRICANE loses the most ELO on Ancient (−58 ELO, win rate 58%). Things go best on Dust 2 (+22 ELO, win rate 48%). Match no. 2 of the day goes best: 65% win rate, +16 ELO. Last 30 days: 59 matches, win rate 58%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.