Realistik

Russia
186 matches tracked 20 matches in 30 days
Last updated:

How does Realistik play?

Rating 0.84 (from 162 matches) K/R 0.64 ADR 74.4 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 4
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 162 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 42%−7 pp better than 9%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 91%
Clutch 1v2 won 21%−1 pp better than 59%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%+1 pp better than 59%
AWP share of kills 5%−6 pp better than 28%
K/D 0.81−0.15 better than 7%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−1.0 pp better than 30%
Rounds with 3K 3.4%−0.2 pp better than 42%
MVPs per match 1.9−0.2 better than 35%
4Ks and aces 10x 4K, 0 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−2 pp better than 40%
Utility damage per round 3.80.0 level
Enemies flashed per round 0.23−0.01 better than 50%
Rounds with a death 79%+6 pp better than 6%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +2 pp, ELO +137
= Stayed the same
K/R at 0.63, ADR at 74.0
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.63 (at the start 0.65).

Patterns

From the last 186 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −20 ELO
24 matches · 46% wins
In match 3 of the day +12 ELO
27 matches · 41% wins
Between 12:00 and 18:00 +38 ELO, win rate 46%
On Saturdays −7 ELO, win rate 42%

Realistik loses the most ELO in match 4 of the day: −20 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.70 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
54% better than 70%
0.66 better than 33%
77.5 better than 55%
0.89 better than 25%
44% of 375 duels better than 23%
53% of 43 situations better than 86%
Anubis37
41% better than 24%
0.61 better than 9%
72.0 better than 20%
0.82 better than 8%
39% of 153 duels better than 7%
27% of 22 situations better than 23%
Ancient36
67% better than 96%
0.63 better than 18%
73.7 better than 28%
0.82 better than 10%
43% of 217 duels better than 24%
70% of 10 situations better than 98%
Cache15
40% -
0.59 -
69.8 -
0.76-
46% of 74 duels -
50% of 4 situations -
Nuke7
57% -
0.65 -
70.7 -
0.90-
53% of 36 duels -
50% of 6 situations -
Mirage6
83% -
0.73 -
80.7 -
0.91-
48% of 23 duels -
60% of 5 situations -
Vertigo5
20% -
0.69 -
70.9 -
0.87-
27% of 22 duels -
17% of 6 situations -
Inferno4
0% -
0.40 -
61.1 -
0.50-
26% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Realistik plays

Across 186 matches Realistik averages K/R 0.64 and ADR 74.4; the rating across the 162 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 46%. That is better than 91% of players on level 4. Most room to improve: Rounds with a death at 79%. That is better than only 6% of players on level 4. On average 13.6 kills per match, 44% of them headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 28 of 162 matches the rating was 1.10 or higher (17%), in 97 it was below 0.90. In 162 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. Realistik loses the most ELO in match 4 of the day (−20 ELO, win rate 46%). Things go best on Ancient (+238 ELO, win rate 67%). Improved over the last three months: Headshots +2 pp, ELO +137. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.63, ADR at 74.0. Last 30 days: 20 matches, win rate 45%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.