RealYummy

Sweden
138 matches tracked
Last updated:

How does RealYummy play?

Rating 1.02 (from 42 matches) K/R 0.71 ADR 78.9 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.20 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 36% normal 0.90 to 1.09 36% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−4 pp · Ø 51% better than 12%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.5
Knife kills 6 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 40%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 67%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 76.4, Headshots at 55%
▼ Got worse
Win rate −5 pp, ELO −386

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
46 matches · 52% win rate
In match 3 of the day +63 ELO
24 matches · 50% win rate
On Mondays −101 ELO, win rate 46%

RealYummy loses the most ELO on Mirage: −18 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.31 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 44%
0.69 better than 20%
74.6 better than 15%
1.02-
55% of 143 duels better than 67%
39% of 18 situations better than 52%
Dust 237
65% better than 88%
0.73 better than 38%
82.6 better than 54%
1.01-
51% of 126 duels better than 44%
53% of 19 situations better than 85%
Ancient27
67% better than 89%
0.71 better than 27%
79.7 better than 36%
1.08-
45% of 85 duels better than 13%
40% of 15 situations better than 55%
Nuke13
62% -
0.69 -
76.0 -
1.05-
44% of 54 duels -
0% of 3 situations -
Cache10
50% -
0.83 -
87.4 -
1.00-
51% of 41 duels -
60% of 10 situations -
Anubis4
25% -
0.61 -
74.6 -
0.87-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RealYummy plays

Across 138 matches RealYummy averages K/R 0.71 and ADR 78.9; the rating across the 42 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 16 of 42 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. RealYummy loses the most ELO on Mirage (−18 ELO, win rate 52%). Things go best on Dust 2 (+106 ELO, win rate 65%). Got weaker: Win rate −5 pp, ELO −386. Unchanged in recent months: K/R at 0.71, ADR at 76.4, Headshots at 55%. Last 30 days: 7 matches, win rate 71%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.