Raze_066
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 996 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Strength3.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.28 K/D and so well above the average (1.00).
Impact
Strength3.0 MVPs per match and so well above the average (2.2).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.89 (at the start 0.70). Well above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.26 (at the start 1.08). Well above the average (1.01).
Damage per round (ADR)
Last 3 months: 91.7 (at the start 72.6). Well above the average (79.5).
Share of headshot kills
Last 3 months: 38% (at the start 37%). Well below the average (45%).
Matches won (win rate)
Last 3 months: 55% (at the start 76%). Clearly above the average (51%).
Last 3 months: 1,333 (at the start 1,362).
Rounds with first kill
1v1 clutches won
Patterns
From the last 59 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 48 · Cache
- Highest rating in a match: 2.23 · Nuke
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 59 matchesCompared with players on the same level who have at least 15 matches on the map.
How Raze_066 plays
Across 59 matches Raze_066 averages K/R 0.82, ADR 84.8 and a rating of 1.20. Biggest strength: K/D at 1.28, better than 99% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 6 players. Averages 19.1 kills per match with 38% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 34 of 59 matches the rating was 1.10 or higher (58%), in 16 it was below 0.90. In 38 matches with detailed stats: 13 4Ks and 0 aces. Improved over the last three months: K/R +0.19, Rating +0.18, ADR +19.1. Got weaker: Win rate −21 pp. Unchanged in recent months: Headshots at 38%, ELO at 1,333.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.