Rayyyyy

MY
On FACEIT since 2016 297 matches tracked 101 matches in 30 days
Last updated:

How does Rayyyyy play?

Rating 1.00 (from 296 matches) K/R 0.73 ADR 80.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 296 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 2%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.98−0.03 · Ø 1.01 better than 43%
Pistol kills per match 2.7
Knife kills 3 in 297 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 57x 4K, 5 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 19%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.11
= Stayed the same
ADR at 80.2
▼ Got worse
Headshots −6 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.68). Right on the average (0.73).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −81 ELO
64 matches · 55% win rate
On Mirage −63 ELO
35 matches · 40% win rate
Between 6:00 and 12:00 −12 ELO, win rate 39%
On Fridays −44 ELO, win rate 40%

Rayyyyy loses the most ELO on Ancient: −81 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
51% better than 55%
0.76 better than 69%
82.3 better than 65%
1.05 better than 67%
48% of 536 duels better than 34%
33% of 61 situations better than 42%
Ancient64
55% better than 65%
0.75 better than 56%
79.8 better than 42%
1.02 right on the average
48% of 380 duels better than 34%
45% of 49 situations better than 71%
Anubis46
46% better than 29%
0.71 better than 41%
81.5 better than 61%
0.97 better than 38%
47% of 308 duels better than 33%
32% of 37 situations better than 37%
Inferno41
54% better than 57%
0.69 better than 38%
77.0 better than 39%
0.95 better than 31%
46% of 200 duels better than 24%
54% of 13 situations better than 84%
Mirage35
40% better than 16%
0.71 better than 41%
76.6 better than 31%
0.98 better than 41%
52% of 163 duels better than 60%
25% of 24 situations better than 17%
Cache4
25% -
0.69 -
77.9 -
0.91-
55% of 20 duels -
0% of 1 situations -
Nuke3
67% -
0.62 -
70.6 -
0.84-
44% of 9 duels -
-
Vertigo3
100% -
0.70 -
80.6 -
0.98-
47% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rayyyyy plays

Across 297 matches Rayyyyy averages K/R 0.73 and ADR 80.0; the rating across the 296 rated matches is 1.00. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 16.0 kills per match with 34% headshots. The strongest map is Ancient with a 55% win rate in 64 matches. In 107 of 296 matches the rating was 1.10 or higher (36%), in 120 it was below 0.90. In 265 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. Rayyyyy loses the most ELO on Ancient (−81 ELO, win rate 55%). Things go best in match 4 of the day (−4 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, −4 ELO. Improved over the last three months: K/R +0.05, Rating +0.11. Got weaker: Headshots −6 pp, Win rate −10 pp. Unchanged in recent months: ADR at 80.2. Last 30 days: 101 matches, win rate 45%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.