RawTaleNT52

Russia
53 matches tracked 21 matches in 30 days
Last updated:

How does RawTaleNT52 play?

Rating 0.85 K/R 0.63 ADR 70.0 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 11% weak 0.75 to 0.89 15% very weak below 0.75 47%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 43%−6 pp · Ø 49% better than 11%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 48%+11 pp · Ø 37% better than 94%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.95).

Headshot rate 41%−2 pp · Ø 43% better than 42%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.82−0.13 · Ø 0.95 better than 9%
Pistol kills per match 2.1
Knife kills 1 in 53 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.1).

2K rounds 11.9%−0.8 pp · Ø 12.7% better than 32%
3K rounds 2.8%−0.7 pp · Ø 3.5% better than 20%
MVPs per match 1.6−0.5 · Ø 2.1 better than 7%
4Ks and aces 3x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.23).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 32%
Enemies flashed per round 0.40+0.17 · Ø 0.23 better than 87%
Deaths per round 76%+3 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 4 average
Whether RawTaleNT52 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Best month: August 2026 with 0.64.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Most kills in a match: 24 · Anubis
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke15
47% better than 35%
0.59 better than 13%
68.8 better than 19%
0.76 better than 6%
42% of 52 duels better than 19%
60% of 10 situations better than 92%
Dust 210
20% -
0.60 -
72.6 -
0.83-
37% of 30 duels -
50% of 4 situations -
Ancient9
56% -
0.56 -
60.0 -
0.76-
41% of 29 duels -
40% of 5 situations -
Anubis8
75% -
0.73 -
81.7 -
1.02-
43% of 37 duels -
40% of 5 situations -
Mirage6
50% -
0.64 -
64.5 -
0.90-
45% of 31 duels -
0% of 1 situations -
Cache3
33% -
0.68 -
79.6 -
0.92-
36% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RawTaleNT52 plays

Across 53 matches RawTaleNT52 averages K/R 0.63, ADR 70.0 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 48%, better than 94% of level 4 players. Most room to improve: K/D at 0.82, better than only 9% of level 4 players. Averages 12.9 kills per match with 41% headshots. The strongest map is Nuke with a 47% win rate in 15 matches. In 14 of 53 matches the rating was 1.10 or higher (26%), in 33 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 0.88. Last 30 days: 21 matches, win rate 57%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.