RavensBOSS

XK
163 matches tracked 13 matches in 30 days
ELO ▼ 32
2,812
30-day peak: 2,844
Rank NA ▼ 5 places
#502
#1 in XK
30 days · before #497 · best #497
Last updated:

How does RavensBOSS play?

Rating 1.17 (from 30 matches) K/R 0.82 ADR 85.8 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 30 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 10% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 1%−10 pp better than 6%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.1
Knife kills 4 in 184 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 17x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 85.5
▼ Got worse
K/R −0.05, Win rate −7 pp, ELO −283

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.80 (at the start 0.85).

Patterns

From the last 184 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −56 ELO
30 matches · 43% wins
In match 1 of the day −19 ELO
71 matches · 42% wins
On Anubis −16 ELO
21 matches · 48% wins

RavensBOSS loses the most ELO in match 3 of the day: −56 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.48 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 54%
0.82 better than 82%
88.0 better than 82%
1.06–
53% of 232 duels better than 58%
59% of 34 situations better than 94%
Ancient35
49% better than 37%
0.83 better than 84%
85.0 better than 68%
1.43–
54% of 147 duels better than 66%
21% of 19 situations better than 14%
Nuke29
59% better than 58%
0.77 better than 51%
80.8 better than 42%
0.92–
54% of 72 duels level
45% of 20 situations better than 63%
Dust 222
41% better than 14%
0.78 better than 68%
81.5 better than 54%
-
52% of 60 duels better than 54%
36% of 11 situations better than 44%
Anubis21
48% better than 36%
0.78 better than 69%
86.6 better than 77%
1.37–
55% of 64 duels better than 70%
23% of 13 situations better than 18%
Inferno5
80% –
0.89 –
92.6 –
1.16–
50% of 22 duels –
0% of 2 situations –
Cache4
25% –
0.70 –
76.1 –
-
31% of 16 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How RavensBOSS plays

Across 163 matches RavensBOSS averages K/R 0.82 and ADR 85.8; the rating across the 30 rated matches is 1.17. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.9 kills per match, 61% of them headshots. The strongest map is Nuke with a 59% win rate in 29 matches. In 15 of 30 matches the rating was 1.10 or higher (50%), in 11 it was below 0.90. In 81 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.30. RavensBOSS loses the most ELO in match 3 of the day (−56 ELO, win rate 43%). Things go best on Nuke (+122 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Win rate −7 pp, ELO −283. Unchanged in recent months: ADR at 85.5. Last 30 days: 13 matches, win rate 46%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.