Ravag3rr

Ukraine
43 matches tracked
Last updated:

How does Ravag3rr play?

Rating 0.92 (from 22 matches) K/R 0.67 ADR 70.2 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+2 pp · Ø 37% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (46%).

Headshot rate 32%−14 pp · Ø 46% better than 2%
AWP share of kills 21%+11 pp · Ø 10% better than 86%
K/D 1.07+0.07 · Ø 1.00 better than 81%
Pistol kills per match 2.6
Knife kills 1 in 43 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.3% of rounds and so well below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 24%
3K rounds 1.3%−2.6 pp · Ø 3.9% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −6.6, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.62 (at the start 0.71). Clearly below the average (0.72).

Patterns

Soon this shows where Ravag3rr loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 26 · Inferno

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
40% -
0.65 -
71.1 -
0.84-
50% of 24 duels -
22% of 9 situations -
Inferno9
78% -
0.73 -
69.5 -
1.01-
54% of 13 duels -
25% of 8 situations -
Mirage8
63% -
0.70 -
73.2 -
1.09-
56% of 18 duels -
67% of 6 situations -
Ancient5
60% -
0.58 -
64.9 -
0.97-
58% of 12 duels -
50% of 4 situations -
Cache5
40% -
0.64 -
73.8 -
0.67-
47% of 19 duels -
0% of 1 situations -
Anubis3
33% -
0.65 -
69.0 -
0.81-
78% of 9 duels -
100% of 1 situations -
Nuke3
67% -
0.63 -
65.8 -
1.11-
50% of 4 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ravag3rr plays

Across 43 matches Ravag3rr averages K/R 0.67 and ADR 70.2; the rating across the 22 rated matches is 0.92. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 14.3 kills per match with 32% headshots. In 7 of 22 matches the rating was 1.10 or higher (32%), in 10 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, ADR −6.6, Win rate −12 pp. Last 30 days: 1 matches, win rate 100%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.