RatedX

USA
On FACEIT since 2020 87 matches tracked 20 matches in 30 days
Last updated:

How does RatedX play?

Rating 0.92 (from 23 matches) K/R 0.66 ADR 59.0 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54% on level 2
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 22% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 2 average. Higher headshot rate than the level 2 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Opening

Average
The first duels of the round
Rounds with first kill 5%−5 pp better than 5%
Opening duels won 52%+4 pp better than 87%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 72%
Clutch 1v2 won 16%−4 pp better than 31%
Clutch kills per match 1.8+0.3 better than 77%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+17 pp better than 99%
AWP share of kills 2%−9 pp better than 17%
K/D 0.910.00 level
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−0.2 pp better than 54%
Rounds with 3K 3.1%−0.3 pp better than 49%
MVPs per match 1.7−0.3 better than 31%
4Ks and aces 10x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%0 pp level
Utility damage per round 3.9+0.5 better than 61%
Enemies flashed per round 0.27+0.05 better than 65%
Rounds with a death 72%−2 pp better than 81%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68.

Patterns

From the last 87 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
32 matches · 25% wins

RatedX loses the most ELO in match 1 of the day: −90 ELO, 25% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.36 · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 29%
0.69 better than 64%
59.6 better than 5%
0.98-
53% of 57 duels better than 81%
35% of 20 situations level
Ancient14
29% -
0.63 -
67.6 -
0.95-
57% of 21 duels -
75% of 8 situations -
Inferno13
46% -
0.64 -
49.2 -
0.92-
56% of 18 duels -
38% of 8 situations -
Dust 212
33% -
0.58 -
64.8 -
0.79-
41% of 32 duels -
55% of 11 situations -
Anubis9
67% -
0.73 -
65.4 -
1.01-
54% of 24 duels -
44% of 9 situations -
Cache8
38% -
0.65 -
67.1 -
0.80-
63% of 8 duels -
0% of 4 situations -
Vertigo4
25% -
0.72 -
23.4 -
-
-
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RatedX plays

Across 87 matches RatedX averages K/R 0.66 and ADR 59.0; the rating across the 23 rated matches is 0.92. Biggest strength: Headshot rate at 58%. That is better than 99% of players on level 2. Most room to improve: Damage per round (ADR) at 59.0. That is better than only 3% of players on level 2. On average 14.6 kills per match, 58% of them headshots. The strongest map is Inferno with a 46% win rate in 13 matches. In 6 of 23 matches the rating was 1.10 or higher (26%), in 10 it was below 0.90. In 72 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. RatedX loses the most ELO in match 1 of the day (−90 ELO, win rate 25%). Things go best on Mirage (+63 ELO, win rate 42%). Last 30 days: 20 matches, win rate 60%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.