Rasizzle

Denmark
142 matches tracked
Last updated:

How does Rasizzle play?

Rating 0.98 (from 96 matches) K/R 0.69 ADR 75.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 96 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 50%−1 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 1%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 3.2
Knife kills 3 in 142 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 5%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 6x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 4%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 60%, Win rate at 55%, ELO at 2,647
▼ Got worse
K/R −0.06, Rating −0.16, ADR −5.9

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −46 ELO
57 matches · 46% win rate
Between 0:00 and 6:00 +16 ELO, win rate 48%
On Mondays +33 ELO, win rate 45%

Rasizzle loses the most ELO in match 1 of the day: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 1.76 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke35
57% better than 56%
0.74 better than 46%
77.8 better than 35%
1.07 better than 56%
56% of 94 duels better than 68%
32% of 19 situations better than 38%
Inferno26
69% better than 85%
0.63 better than 3%
73.0 better than 6%
0.88 better than 2%
55% of 56 duels right on the average
29% of 7 situations better than 32%
Ancient23
48% better than 36%
0.67 better than 15%
75.0 better than 16%
0.93 better than 15%
57% of 44 duels better than 78%
20% of 10 situations better than 12%
Cache18
39% -
0.67 -
71.0 -
0.93-
36% of 69 duels -
50% of 6 situations -
Overpass12
58% -
0.71 -
78.9 -
-
-
-
Mirage11
64% -
0.69 -
78.7 -
1.03-
47% of 19 duels -
0% of 3 situations -
Anubis8
88% -
0.68 -
72.8 -
1.09-
35% of 17 duels -
25% of 4 situations -
Dust 26
17% -
0.66 -
71.5 -
0.89-
62% of 13 duels -
0% of 2 situations -
Vertigo3
67% -
0.71 -
75.3 -
1.10-
67% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rasizzle plays

Across 142 matches Rasizzle averages K/R 0.69 and ADR 75.2; the rating across the 96 rated matches is 0.98. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 61% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 35 of 96 matches the rating was 1.10 or higher (36%), in 44 it was below 0.90. In 57 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. Rasizzle loses the most ELO in match 1 of the day (−46 ELO, win rate 46%). Things go best on Nuke (+112 ELO, win rate 57%). Match no. 2 of the day goes best: 67% win rate, +55 ELO. Got weaker: K/R −0.06, Rating −0.16, ADR −5.9. Unchanged in recent months: Headshots at 60%, Win rate at 55%, ELO at 2,647. Last 30 days: 9 matches, win rate 67%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.