Raged4ddy

Sweden
84 matches tracked 43 matches in 30 days
Last updated:

How does Raged4ddy play?

Rating 0.82 K/R 0.57 ADR 68.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 39%−9 pp · Ø 48% better than 9%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 0.81−0.21 · Ø 1.02 better than 2%
Pistol kills per match 2.0
Knife kills 1 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.9% of rounds and so well below the average (13.2%).

2K rounds 8.9%−4.3 pp · Ø 13.2% better than 1%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 3x 4K, 2 aces in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths

12.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 12.2+8.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
Whether Raged4ddy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.78 · Ancient
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
74% better than 98%
0.57 better than 2%
68.0 better than 5%
0.85 better than 5%
35% of 72 duels better than 1%
50% of 16 situations better than 82%
Ancient11
55% -
0.61 -
68.0 -
0.89-
43% of 35 duels -
83% of 6 situations -
Inferno11
55% -
0.58 -
70.5 -
0.87-
37% of 27 duels -
60% of 5 situations -
Nuke11
55% -
0.56 -
69.0 -
0.77-
34% of 38 duels -
40% of 5 situations -
Anubis9
44% -
0.57 -
72.1 -
0.80-
50% of 44 duels -
25% of 4 situations -
Dust 29
22% -
0.55 -
65.7 -
0.75-
29% of 34 duels -
0% of 4 situations -
Cache4
25% -
0.48 -
58.7 -
0.60-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Raged4ddy plays

Across 84 matches Raged4ddy averages K/R 0.57, ADR 68.3 and a rating of 0.82. Biggest strength: Utility damage per round at 12.2, better than 99% of level 8 players. Most room to improve: Rating at 0.82, better than only 1% of level 8 players. Averages 12.4 kills per match with 39% headshots. The strongest map is Mirage with a 74% win rate in 27 matches. In 14 of 84 matches the rating was 1.10 or higher (17%), in 49 it was below 0.90. In 82 matches with detailed stats: 3 4Ks and 2 aces. Things go best on Mirage (+113 ELO, win rate 74%). Last 30 days: 43 matches, win rate 56%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.