Radren

ID
On FACEIT since 2017 204 matches tracked 77 matches in 30 days
ELO ▼ 263
2,436
30-day peak: 2,753
Rank SEA ▼ 373 places
#1,391
ID #80 in ID
30 days · prev. #1,018 · best #954
Last updated:

How does Radren play?

Rating 1.01 (from 154 matches) K/R 0.72 ADR 75.5 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 95%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 28x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.1, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
68 matches · 46% win rate
Between 12:00 and 18:00 +86 ELO, win rate 43%
On Fridays −31 ELO, win rate 30%

Radren loses the most ELO on Mirage: −84 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.86 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
46% better than 27%
0.68 better than 22%
72.2 better than 12%
0.93 better than 17%
47% of 138 duels better than 27%
29% of 35 situations better than 23%
Dust 256
54% better than 60%
0.72 better than 39%
76.0 better than 24%
1.05 better than 55%
47% of 167 duels better than 26%
54% of 26 situations better than 87%
Ancient24
71% better than 95%
0.77 better than 61%
78.1 better than 31%
1.07 better than 62%
43% of 67 duels better than 11%
22% of 9 situations better than 15%
Inferno22
45% better than 25%
0.73 better than 36%
77.9 better than 30%
1.04 better than 38%
56% of 55 duels better than 70%
40% of 10 situations right on the average
Anubis16
38% better than 10%
0.75 better than 55%
79.7 better than 44%
1.06 better than 59%
50% of 40 duels better than 44%
42% of 12 situations better than 59%
Cache9
44% -
0.76 -
79.8 -
1.02-
44% of 32 duels -
13% of 8 situations -
Nuke7
43% -
0.74 -
74.2 -
0.92-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Radren plays

Across 204 matches Radren averages K/R 0.72 and ADR 75.5; the rating across the 154 rated matches is 1.01. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 55 of 154 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 142 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. Radren loses the most ELO on Mirage (−84 ELO, win rate 46%). Things go best on Ancient (+136 ELO, win rate 71%). Match no. 4 of the day goes best: 57% win rate, −5 ELO. Got weaker: K/R −0.05, Rating −0.09, ADR −5.1, Headshots −2 pp, Win rate −3 pp. Last 30 days: 77 matches, win rate 39%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.