Radren
How does Radren play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average36% of 1v1s won and so just below the average (38%).
Weapons and aim
Average61% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average2.7 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.09. Last 3 months: 1.00 (at the start 1.09). Just below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 89.5. Last 3 months: 73.5 (at the start 78.6). Clearly below the average (80.3).
Share of headshot kills
Best month: June 2026 with 69%. Last 3 months: 60% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 49% (at the start 52%). Just below the average (50%).
Best month: September 2026 with 2,753.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 61%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Radren loses the most ELO on Mirage: −84 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Dust 2
- Highest rating in a match: 1.86 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How Radren plays
Across 204 matches Radren averages K/R 0.72 and ADR 75.5; the rating across the 154 rated matches is 1.01. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 55 of 154 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 142 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. Radren loses the most ELO on Mirage (−84 ELO, win rate 46%). Things go best on Ancient (+136 ELO, win rate 71%). Match no. 4 of the day goes best: 57% win rate, −5 ELO. Got weaker: K/R −0.05, Rating −0.09, ADR −5.1, Headshots −2 pp, Win rate −3 pp. Last 30 days: 77 matches, win rate 39%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.