RWK

Ukraine
On FACEIT since 2014 361 matches tracked 91 matches in 30 days
ELO ▲ 501
3,267
30-day peak: 3,267
Rank EU ▲ 69 places
#2,632
UA #184 in UA
30 days · prev. #2,701 · best #2,453
Last updated:

How does RWK play?

Rating 1.05 K/R 0.75 ADR 81.5 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Knife kills 3 in 361 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 51%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 46x 4K, 6 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 45%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +828
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.0
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −225 ELO
95 matches · 48% win rate
In match 3 of the day −194 ELO
56 matches · 48% win rate
Between 6:00 and 12:00 −30 ELO, win rate 43%

RWK loses the most ELO on Mirage: −225 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
48% better than 22%
0.74 better than 39%
80.3 better than 40%
1.03 better than 37%
51% of 429 duels better than 40%
36% of 58 situations better than 41%
Dust 286
57% better than 58%
0.78 better than 59%
84.8 better than 63%
1.11 better than 61%
52% of 353 duels better than 46%
37% of 51 situations better than 43%
Anubis59
51% better than 36%
0.74 better than 42%
81.4 better than 48%
1.02 better than 35%
45% of 310 duels better than 13%
42% of 36 situations better than 59%
Ancient38
55% better than 47%
0.74 better than 40%
80.1 better than 37%
1.00 better than 28%
55% of 171 duels better than 65%
43% of 30 situations better than 62%
Nuke31
52% better than 27%
0.72 better than 26%
78.3 better than 28%
0.99 better than 19%
55% of 131 duels better than 59%
43% of 14 situations better than 57%
Cache29
62% better than 61%
0.73 better than 25%
80.1 better than 28%
1.03 better than 25%
53% of 135 duels better than 39%
54% of 13 situations better than 79%
Inferno23
57% better than 35%
0.77 better than 46%
83.6 better than 48%
1.09 better than 42%
60% of 114 duels better than 66%
39% of 18 situations better than 49%

Compared with players on the same level who have at least 15 matches on the map.

How RWK plays

Across 361 matches RWK averages K/R 0.75, ADR 81.5 and a rating of 1.05. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Cache with a 62% win rate in 29 matches. In 150 of 361 matches the rating was 1.10 or higher (42%), in 128 it was below 0.90. In 278 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: August 2026 at 1.12. RWK loses the most ELO on Mirage (−225 ELO, win rate 48%). Things go best on Anubis (+176 ELO, win rate 51%). From match no. 5 of the day on, things go best: 60% win rate, +146 ELO. Improved over the last three months: Win rate +6 pp, ELO +828. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.0. Last 30 days: 91 matches, win rate 59%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.