ROMM-_-

EE
25 matches tracked
Last updated:

How does ROMM-_- play?

Rating 0.86 (from 4 matches) K/R 0.66 ADR 75.3 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.86
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (4 matches).

Opening

The first duels of the round
Rounds with first kill 4% no comparison
Opening duels won 29% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 26% no comparison
K/D 1.030.00 level
Pistol kills per match 2.7
Knife kills 1 in 25 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2% no comparison
Rounds with 3K 0.0% no comparison
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 0x 4K, 0 aces in 4 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 5.2 no comparison
Enemies flashed per round 0.35 no comparison
Rounds with a death 64%−7 pp better than 99%

Patterns

From the last 25 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.00 · Ancient
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
71% -
0.65 -
72.6 -
0.87-
58% of 26 duels -
0% of 7 situations -
Anubis5
80% -
0.71 -
81.7 -
-
69% of 13 duels -
33% of 6 situations -
Dust 24
75% -
0.70 -
82.5 -
-
75% of 8 duels -
100% of 1 situations -
Inferno3
67% -
0.73 -
82.5 -
-
50% of 10 duels -
0% of 1 situations -
Nuke3
0% -
0.60 -
71.5 -
-
33% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ROMM-_- plays

Across 25 matches ROMM-_- averages K/R 0.66 and ADR 75.3; the rating across the 4 rated matches is 0.86. Biggest strength: Rounds with a death at 64%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 14.1 kills per match, 43% of them headshots. In 4 matches with detailed stats: 0 4Ks and 0 aces. Last 30 days: 4 matches, win rate 50%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.