ROKOSOFFSKI

Russia
22 matches tracked 22 matches in 30 days
Last updated:

How does ROKOSOFFSKI play?

Rating 1.00 K/R 0.69 ADR 75.7 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 60%+10 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 29%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (45%).

Headshot rate 34%−11 pp · Ø 45% better than 5%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.03+0.04 · Ø 0.99 better than 73%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 37%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 26%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 2x 4K, 1 ace in 22 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.51+0.25 · Ø 0.26 better than 93%
Deaths per round 67%−6 pp · Ø 73% better than 97%

Patterns

Soon this shows where ROKOSOFFSKI loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
67% -
0.67 -
77.2 -
0.94-
51% of 53 duels -
50% of 4 situations -
Dust 27
86% -
0.72 -
77.2 -
1.07-
71% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ROKOSOFFSKI plays

Across 22 matches ROKOSOFFSKI averages K/R 0.69, ADR 75.7 and a rating of 1.00. Biggest strength: Opening duels won at 60%, better than 99% of level 6 players. Most room to improve: Headshot rate at 34%, better than only 5% of level 6 players. Averages 14.9 kills per match with 34% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 9 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 22 matches, win rate 68%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.