RJS

United Kingdom
On FACEIT since 2015 125 matches tracked 23 matches in 30 days
Last updated:

How does RJS play?

Rating 1.12 (from 47 matches) K/R 0.86 ADR 92.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average.
EntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 9%−2 pp better than 50%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.0
Knife kills 3 in 124 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 8x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.8+0.7 better than 69%
Enemies flashed per round 0.44+0.14 better than 85%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.85, ADR at 91.8
▼ Got worse
Win rate −5 pp, ELO −92

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.85 (at the start 0.86).

Patterns

From the last 124 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −30 ELO
26 matches · 46% wins
In match 2 of the day +27 ELO
29 matches · 28% wins
Between 12:00 and 18:00 −30 ELO, win rate 40%
On Tuesdays −15 ELO, win rate 42%

RJS loses the most ELO on Ancient: −30 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 1.90 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
46% better than 27%
0.82 better than 83%
86.9 better than 75%
1.05-
54% of 74 duels better than 62%
43% of 7 situations better than 62%
Anubis19
47% better than 29%
0.81 better than 80%
90.5 better than 89%
1.09-
62% of 65 duels better than 93%
50% of 10 situations better than 79%
Inferno19
68% better than 88%
0.89 better than 89%
92.6 better than 87%
1.07-
61% of 61 duels better than 85%
50% of 8 situations better than 75%
Mirage18
61% better than 83%
0.96 better than 99%
102.5 better than 99%
1.06-
64% of 64 duels better than 97%
50% of 4 situations better than 83%
Dust 213
31% -
0.74 -
82.1 -
1.01-
61% of 38 duels -
0% of 2 situations -
Cache12
42% -
0.85 -
96.3 -
1.24-
59% of 79 duels -
22% of 9 situations -
Nuke11
55% -
0.91 -
95.2 -
1.27-
44% of 32 duels -
25% of 8 situations -
Overpass3
67% -
0.83 -
80.4 -
-
-
-
Vertigo3
33% -
0.94 -
105.2 -
1.31-
69% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RJS plays

Across 124 matches RJS averages K/R 0.86 and ADR 92.0; the rating across the 47 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 92.0. That is better than 94% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 19.1 kills per match, 49% of them headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 23 of 47 matches the rating was 1.10 or higher (49%), in 14 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. RJS loses the most ELO on Ancient (−30 ELO, win rate 46%). Things go best in match 1 of the day (±0 ELO, win rate 65%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −5 pp, ELO −92. Unchanged in recent months: K/R at 0.85, ADR at 91.8. Last 30 days: 23 matches, win rate 35%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.