RAWERRR

UZ
93 matches tracked 32 matches in 30 days
Last updated:

How does RAWERRR play?

Rating 1.08 (from 32 matches) K/R 0.69 ADR 76.1 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 6
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 32 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 66%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 27%
Clutch 1v2 won 30%+8 pp better than 93%
Clutch kills per match 1.5−0.2 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−2 pp better than 40%
AWP share of kills 31%+20 pp better than 97%
K/D 0.97−0.01 better than 47%
Pistol kills per match 2.5
Knife kills 1 in 93 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.2 pp better than 44%
Rounds with 3K 4.1%+0.3 pp better than 66%
MVPs per match 2.20.0 level
4Ks and aces 7x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 32%
Utility damage per round 5.0+0.9 better than 72%
Enemies flashed per round 0.47+0.21 better than 90%
Rounds with a death 71%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +6 pp, ELO +361
= Stayed the same
K/R at 0.69, ADR at 75.5, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.68).

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
35 matches · 46% wins
In match 1 of the day −27 ELO
25 matches · 44% wins

RAWERRR loses the most ELO on Dust 2: −27 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
46% better than 35%
0.65 better than 20%
73.8 better than 23%
1.05 better than 72%
50% of 162 duels level
26% of 23 situations better than 21%
Mirage24
50% level
0.80 better than 85%
86.0 better than 84%
1.20-
59% of 116 duels better than 91%
50% of 10 situations better than 82%
Ancient14
71% -
0.71 -
78.5 -
1.16-
51% of 86 duels -
33% of 12 situations -
Anubis9
44% -
0.60 -
63.1 -
0.88-
40% of 43 duels -
25% of 4 situations -
Nuke6
17% -
0.58 -
67.3 -
-
47% of 30 duels -
60% of 5 situations -
Inferno3
33% -
0.59 -
69.7 -
-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAWERRR plays

Across 93 matches RAWERRR averages K/R 0.69 and ADR 76.1; the rating across the 32 rated matches is 1.08. Biggest strength: Rating at 1.08. That is better than 88% of players on level 6. On average 15.4 kills per match, 43% of them headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 14 of 32 matches the rating was 1.10 or higher (44%), in 12 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: October 2026 at 1.07. RAWERRR loses the most ELO on Dust 2 (−27 ELO, win rate 46%). Things go best in match 2 of the day (±0 ELO, win rate 58%). Improved over the last three months: Headshots +6 pp, ELO +361. Unchanged in recent months: K/R at 0.69, ADR at 75.5, Win rate at 50%. Last 30 days: 32 matches, win rate 56%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.