RASTAFADA

NE
326 matches tracked 112 matches in 30 days
Last updated:

How does RASTAFADA play?

Rating 0.99 K/R 0.73 ADR 82.4 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.6
Knife kills 8 in 326 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 53x 4K, 5 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.7, Headshots +4 pp
= Stayed the same
Rating at 0.99, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
75 matches · 45% win rate
On Inferno −32 ELO
37 matches · 49% win rate
Between 12:00 and 18:00 +66 ELO, win rate 41%
On Fridays −58 ELO, win rate 35%

RASTAFADA loses the most ELO on Mirage: −136 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
54% better than 58%
0.71 better than 36%
81.5 better than 55%
0.98 better than 32%
51% of 542 duels right on the average
41% of 41 situations better than 58%
Mirage75
45% better than 27%
0.74 right on the average
84.8 better than 73%
0.99 better than 38%
50% of 458 duels better than 46%
33% of 27 situations better than 36%
Ancient50
52% better than 47%
0.77 better than 64%
86.1 better than 75%
1.04 better than 54%
53% of 365 duels better than 62%
24% of 21 situations better than 16%
Inferno37
49% better than 33%
0.76 better than 60%
84.4 better than 62%
1.01 better than 39%
53% of 281 duels better than 56%
19% of 21 situations better than 13%
Anubis30
37% better than 8%
0.70 better than 35%
76.4 better than 31%
0.93 better than 19%
59% of 162 duels better than 88%
21% of 14 situations better than 13%
Nuke26
58% better than 58%
0.76 better than 55%
78.3 better than 36%
1.05 right on the average
46% of 161 duels better than 18%
47% of 15 situations better than 72%
Cache11
36% -
0.67 -
80.5 -
0.85-
46% of 71 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RASTAFADA plays

Across 326 matches RASTAFADA averages K/R 0.73, ADR 82.4 and a rating of 0.99. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 111 of 326 matches the rating was 1.10 or higher (34%), in 133 it was below 0.90. In 275 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: August 2026 at 1.00. RASTAFADA loses the most ELO on Mirage (−136 ELO, win rate 45%). Things go best on Dust 2 (+221 ELO, win rate 54%). Match no. 1 of the day goes best: 59% win rate, +221 ELO. Improved over the last three months: K/R +0.05, ADR +4.7, Headshots +4 pp. Unchanged in recent months: Rating at 0.99, Win rate at 49%. Last 30 days: 112 matches, win rate 53%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.