RAGIBISBACK2

XK
192 matches tracked 41 matches in 30 days
Last updated:

How does RAGIBISBACK2 play?

Rating 1.09 (from 120 matches) K/R 0.82 ADR 88.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79% on level 9
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

RAGIBISBACK2 gets the first kill in 14 of 100 rounds. 4 percentage points above the level 9 average (10%).

Rounds with first kill 14%+4 pp better than 92%
Opening duels won 52%+1 pp better than 61%

Clutch

Average
Last one alive

RAGIBISBACK2 wins 33 of 100 1v1s. 5 percentage points below the level 9 average (38%).

Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

54 of 100 kills by RAGIBISBACK2 are headshots. 6 percentage points above the level 9 average (48%).

Headshot rate 54%+6 pp better than 81%
AWP share of kills 14%+4 pp better than 71%
K/D 1.08+0.07 better than 74%
Pistol kills per match 3.4
Knife kills 4 in 192 matches

Impact

Strength
Damage and big rounds

RAGIBISBACK2 gets exactly 3 kills in 5.5 of 100 rounds. 1.5 percentage points above the level 9 average (4.0%).

2K rounds 14.0%+0.9 pp better than 69%
3K rounds 5.5%+1.5 pp better than 94%
MVPs per match 2.8+0.6 better than 93%
4Ks and aces 32x 4K, 6 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

RAGIBISBACK2 dies in 75 of 100 rounds. 3 percentage points above the level 9 average (72%). Lower is better.

Utility hit rate 33%−2 pp better than 36%
Utility damage per round 4.9+0.6 better than 71%
Enemies flashed per round 0.38+0.10 better than 74%
Deaths per round 75%+3 pp better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −7.4, Win rate −13 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: April 2026 with 0.91. Last 3 months: 0.80 (at the start 0.88). 0.07 above the level 9 average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
35 matches · 46% win rate
On Ancient −20 ELO
36 matches · 58% win rate
On Sundays +5 ELO, win rate 38%

RAGIBISBACK2 loses the most ELO from match 5 of the day: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.18 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno51
67% better than 87%
0.85 better than 88%
93.3 better than 91%
1.15 better than 80%
53% of 249 duels better than 57%
43% of 14 situations better than 62%
Mirage49
49% better than 44%
0.79 better than 77%
85.8 better than 79%
1.08 better than 72%
47% of 256 duels better than 28%
33% of 12 situations better than 36%
Ancient36
58% better than 71%
0.84 better than 91%
88.1 better than 85%
1.15 better than 88%
49% of 129 duels better than 38%
22% of 23 situations better than 14%
Anubis22
50% better than 43%
0.79 better than 77%
87.4 better than 83%
1.07 better than 67%
56% of 126 duels better than 75%
44% of 9 situations better than 70%
Nuke17
47% better than 22%
0.79 better than 69%
89.2 better than 84%
0.93-
54% of 82 duels better than 62%
40% of 5 situations on par
Cache8
38% -
0.85 -
93.0 -
0.99-
43% of 14 duels -
33% of 3 situations -
Dust 26
33% -
0.74 -
86.6 -
0.97-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAGIBISBACK2 plays

Across 192 matches RAGIBISBACK2 averages K/R 0.82 and ADR 88.7; the rating across the 120 rated matches is 1.09. Biggest strength: 3K rounds at 5.5%, better than 94% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 18.0 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 51 matches. In 60 of 120 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 120 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. RAGIBISBACK2 loses the most ELO from match 5 of the day (−25 ELO, win rate 46%). Things go best in match 1 of the day (+92 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +92 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.08, ADR −7.4, Win rate −13 pp. Last 30 days: 41 matches, win rate 46%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.