RAGEBAIT_exe

XK
128 matches tracked 54 matches in 30 days
Last updated:

How does RAGEBAIT_exe play?

Rating 0.95 K/R 0.72 ADR 80.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 128 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 49%−1 pp better than 38%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 40%
Clutch 1v2 won 31%+11 pp better than 94%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 55%
AWP share of kills 6%−4 pp better than 36%
K/D 0.91−0.09 better than 15%
Pistol kills per match 3.5
Knife kills 10 in 128 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 60%
Rounds with 3K 4.0%+0.1 pp better than 55%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 21x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 3.6−0.7 better than 35%
Enemies flashed per round 0.42+0.14 better than 84%
Rounds with a death 79%+7 pp better than 2%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 128 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −54 ELO
21 matches · 33% wins
In match 1 of the day −26 ELO
30 matches · 37% wins
Between 12:00 and 18:00 ±0 ELO, win rate 35%
On Thursdays −27 ELO, win rate 36%

RAGEBAIT_exe loses the most ELO on Ancient: −54 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.61 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 37%
0.77 better than 70%
81.5 better than 58%
1.06 better than 67%
53% of 154 duels better than 66%
40% of 10 situations better than 57%
Mirage24
50% level
0.67 better than 21%
77.4 better than 35%
0.86 better than 6%
48% of 137 duels better than 35%
50% of 10 situations better than 81%
Anubis22
50% better than 43%
0.74 better than 54%
78.9 better than 38%
0.96 better than 29%
51% of 114 duels level
60% of 10 situations better than 92%
Ancient21
33% better than 5%
0.68 better than 26%
81.0 better than 54%
0.88 better than 12%
52% of 114 duels better than 59%
13% of 15 situations better than 5%
Inferno12
75% -
0.76 -
84.6 -
0.99-
45% of 73 duels -
33% of 3 situations -
Cache9
56% -
0.71 -
79.7 -
0.97-
34% of 38 duels -
33% of 3 situations -
Nuke8
13% -
0.68 -
70.1 -
0.92-
40% of 45 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAGEBAIT_exe plays

Across 128 matches RAGEBAIT_exe averages K/R 0.72, ADR 80.0 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 8. Most room to improve: Rounds with a death at 79%. That is better than only 2% of players on level 8. On average 15.8 kills per match, 48% of them headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 41 of 128 matches the rating was 1.10 or higher (32%), in 63 it was below 0.90. In 123 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. RAGEBAIT_exe loses the most ELO on Ancient (−54 ELO, win rate 33%). Things go best in match 2 of the day (+47 ELO, win rate 54%). Last 30 days: 54 matches, win rate 46%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.