RA1

KE
On FACEIT since 2021 268 matches tracked 66 matches in 30 days
Last updated:

How does RA1 play?

Rating 1.03 K/R 0.74 ADR 80.5 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 268 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.04+0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.9
Knife kills 4 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 61%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 3 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.60+0.29 · Ø 0.31 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +5.4, Headshots +2 pp, ELO +81
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
43 matches · 47% win rate
On Ancient −40 ELO
39 matches · 54% win rate
Between 18:00 and 24:00 −42 ELO, win rate 48%
On Sundays +53 ELO, win rate 48%

RA1 loses the most ELO in match 3 of the day: −45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.89 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
57% better than 69%
0.81 better than 76%
86.4 better than 73%
1.11 better than 71%
54% of 454 duels better than 64%
37% of 49 situations better than 46%
Dust 262
61% better than 80%
0.73 better than 40%
78.8 better than 35%
1.05 right on the average
54% of 209 duels better than 63%
33% of 30 situations better than 36%
Ancient39
54% better than 57%
0.70 better than 26%
78.6 better than 33%
0.97 better than 27%
45% of 136 duels better than 16%
32% of 19 situations better than 33%
Anubis37
46% better than 25%
0.70 better than 26%
75.8 better than 19%
0.99 better than 29%
41% of 175 duels better than 5%
53% of 19 situations better than 83%
Inferno23
43% better than 10%
0.64 better than 4%
72.8 better than 6%
0.86 better than 1%
50% of 90 duels better than 23%
20% of 10 situations better than 12%
Nuke10
30% -
0.76 -
80.1 -
1.03-
44% of 41 duels -
0% of 6 situations -
Cache6
17% -
0.66 -
73.4 -
0.84-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RA1 plays

Across 268 matches RA1 averages K/R 0.74, ADR 80.5 and a rating of 1.03. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 61% win rate in 62 matches. In 111 of 268 matches the rating was 1.10 or higher (41%), in 87 it was below 0.90. In 209 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. RA1 loses the most ELO in match 3 of the day (−45 ELO, win rate 47%). Things go best on Mirage (+106 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, +4 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +5.4, Headshots +2 pp, ELO +81. Got weaker: Win rate −5 pp. Last 30 days: 66 matches, win rate 52%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.