R4CC00N

IL
154 matches tracked 20 matches in 30 days
Last updated:

How does R4CC00N play?

Rating 1.15 (from 133 matches) K/R 0.81 ADR 81.9 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 133 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.21+0.18 · Ø 1.03 better than 90%
Pistol kills per match 3.3
Knife kills 3 in 154 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 80%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 16x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.81, Rating at 1.16, ADR at 82.1, ELO at 2,724
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
48 matches · 52% win rate
On Mirage −6 ELO
45 matches · 38% win rate
On Thursdays ±0 ELO, win rate 40%

R4CC00N loses the most ELO on Dust 2: −60 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% better than 47%
0.80 better than 74%
82.1 better than 53%
1.12 better than 73%
62% of 190 duels better than 93%
31% of 35 situations better than 29%
Mirage45
38% better than 7%
0.79 better than 68%
78.7 better than 37%
1.12 better than 73%
65% of 166 duels better than 98%
34% of 29 situations better than 39%
Nuke21
38% better than 4%
0.88 better than 90%
90.8 better than 82%
1.21 better than 85%
70% of 79 duels better than 99%
32% of 19 situations better than 38%
Anubis16
44% better than 22%
0.84 better than 87%
82.3 better than 54%
1.26 better than 94%
60% of 67 duels better than 88%
40% of 10 situations better than 53%
Cache14
64% -
0.78 -
77.4 -
1.12-
54% of 59 duels -
40% of 10 situations -
Ancient4
75% -
0.76 -
85.7 -
1.20-
73% of 11 duels -
25% of 4 situations -
Inferno4
50% -
0.92 -
90.3 -
1.28-
71% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4CC00N plays

Across 154 matches R4CC00N averages K/R 0.81 and ADR 81.9; the rating across the 133 rated matches is 1.15. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 39% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 69 of 133 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 92 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: June 2026 at 1.38. R4CC00N loses the most ELO on Dust 2 (−60 ELO, win rate 52%). Match no. 1 of the day goes best: 51% win rate, −88 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 82.1, ELO at 2,724. Last 30 days: 20 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.