R1DIQ

Russia
107 matches tracked
Last updated:

How does R1DIQ play?

Rating 1.02 (from 63 matches) K/R 0.73 ADR 84.9 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 61%+10 pp · Ø 51% better than 99%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.2%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 43%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 83%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.74, ADR at 87.3, Headshots at 49%
▼ Got worse
Win rate −25 pp, ELO −168

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
29 matches · 45% win rate

R1DIQ loses the most ELO in match 1 of the day: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Longest win streak: 10 wins in a row · Nuke
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 65%
0.78 better than 77%
88.6 better than 89%
1.07-
62% of 65 duels better than 96%
38% of 8 situations right on the average
Dust 226
62% better than 85%
0.68 better than 25%
81.9 better than 60%
0.96 better than 31%
59% of 91 duels better than 89%
44% of 16 situations better than 67%
Ancient15
60% better than 78%
0.78 better than 77%
86.1 better than 80%
1.17-
62% of 29 duels better than 96%
56% of 9 situations better than 88%
Anubis14
43% -
0.72 -
82.8 -
1.03-
58% of 33 duels -
50% of 8 situations -
Nuke13
69% -
0.75 -
87.8 -
1.11-
52% of 25 duels -
100% of 1 situations -
Inferno6
33% -
0.67 -
82.0 -
0.89-
37% of 27 duels -
67% of 3 situations -
Cache4
25% -
0.56 -
69.8 -
0.74-
56% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1DIQ plays

Across 107 matches R1DIQ averages K/R 0.73 and ADR 84.9; the rating across the 63 rated matches is 1.02. Biggest strength: Opening duels won at 61%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 25 of 63 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. R1DIQ loses the most ELO in match 1 of the day (−27 ELO, win rate 45%). Things go best on Mirage (+3 ELO, win rate 54%). Match no. 2 of the day goes best: 64% win rate, −50 ELO. Improved over the last three months: Rating +0.05. Got weaker: Win rate −25 pp, ELO −168. Unchanged in recent months: K/R at 0.74, ADR at 87.3, Headshots at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.