R100C2

Brazil
208 matches tracked 16 matches in 30 days
ELO
2,467
Peak across the last 208 matches: 2,472
Rank SA ▼ 4 places
#1,299
BR #857 in BR
30 days · prev. #1,295 · best #1,278
Last updated:

How does R100C2 play?

Rating 1.12 (from 168 matches) K/R 0.80 ADR 84.3 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 168 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.11+0.11 · Ø 1.00 better than 73%
Pistol kills per match 3.3
Knife kills 2 in 208 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 85%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 53x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 42%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +501
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 84.3, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months unchanged at 0.80. Clearly above the average (0.72).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −35 ELO
32 matches · 38% win rate
On Anubis −26 ELO
42 matches · 48% win rate
On Fridays +38 ELO, win rate 46%

R100C2 loses the most ELO in match 3 of the day: −35 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.04 · Ancient
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 25%
0.79 better than 72%
84.3 better than 67%
1.07 better than 62%
50% of 206 duels better than 43%
50% of 24 situations better than 80%
Anubis42
48% better than 36%
0.80 better than 76%
83.4 better than 61%
1.13 better than 79%
51% of 161 duels better than 46%
43% of 28 situations better than 59%
Ancient32
69% better than 95%
0.83 better than 84%
88.2 better than 82%
1.17 better than 87%
56% of 143 duels better than 74%
50% of 20 situations better than 79%
Dust 226
65% better than 90%
0.88 better than 95%
91.1 better than 90%
1.23 better than 93%
58% of 140 duels better than 83%
33% of 12 situations better than 36%
Cache25
44% -
0.78 -
82.6 -
1.06-
54% of 125 duels -
44% of 18 situations -
Inferno19
63% better than 74%
0.73 better than 43%
74.8 better than 15%
1.07-
51% of 59 duels better than 33%
80% of 5 situations better than 98%
Nuke5
60% -
0.76 -
78.0 -
1.11-
36% of 11 duels -
100% of 1 situations -
Overpass4
0% -
0.84 -
84.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How R100C2 plays

Across 208 matches R100C2 averages K/R 0.80 and ADR 84.3; the rating across the 168 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 83 of 168 matches the rating was 1.10 or higher (49%), in 48 it was below 0.90. In 145 matches with detailed stats: 53 4Ks and 1 ace. Best month by rating: October 2026 at 1.39. R100C2 loses the most ELO in match 3 of the day (−35 ELO, win rate 38%). Things go best from match 5 of the day (+92 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +92 ELO. Improved over the last three months: Headshots +3 pp, ELO +501. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 84.3, Win rate at 53%. Last 30 days: 16 matches, win rate 63%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.