R1-OT
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 684 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average0.89 K/D and so slightly below the average (0.94).
Impact
AverageExactly 2 kills in 11.3% of rounds and so clearly below the average (12.5%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.69).
Rating, 1.00 is an average match
Best month: July 2026 with 0.91. Last 3 months: 0.89 (at the start 0.91). Clearly below the average (0.96).
Damage per round (ADR)
Best month: July 2026 with 73.5. Last 3 months: 71.7 (at the start 73.5). Clearly below the average (76.8).
Share of headshot kills
Best month: September 2026 with 42%. Last 3 months unchanged at 41%. Slightly below the average (43%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 47% (at the start 54%). Clearly below the average (52%).
Best month: July 2026 with 1,375. Last 3 months: 1,038 (at the start 1,375).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 184 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
R1-OT loses the most ELO on Ancient: −189 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.05 · Anubis
- Most kills in a match: 29 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 184 matchesCompared with players on the same level who have at least 15 matches on the map.
How R1-OT plays
Across 184 matches R1-OT averages K/R 0.64, ADR 72.0 and a rating of 0.89. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 14.1 kills per match with 41% headshots. The strongest map is Anubis with a 62% win rate in 45 matches. In 42 of 184 matches the rating was 1.10 or higher (23%), in 95 it was below 0.90. In 144 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.91. R1-OT loses the most ELO on Ancient (−189 ELO, win rate 47%). Things go best on Dust 2 (+87 ELO, win rate 56%). Match no. 2 of the day goes best: 55% win rate, −44 ELO. Got weaker: Win rate −7 pp, ELO −337. Unchanged in recent months: K/R at 0.63, Rating at 0.89, ADR at 71.7, Headshots at 41%. Last 30 days: 20 matches, win rate 35%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.