R0G4L

Poland
On FACEIT since 2020 166 matches tracked 79 matches in 30 days
Last updated:

How does R0G4L play?

Rating 1.01 (from 116 matches) K/R 0.74 ADR 81.2 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.7
Knife kills 4 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 28%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 20x 4K, 2 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 92%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 80.5
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −118 ELO
45 matches · 56% win rate
In match 3 of the day −59 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 −92 ELO, win rate 47%

R0G4L loses the most ELO on Mirage: −118 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 66%
0.76 better than 58%
85.5 better than 73%
1.02 better than 46%
58% of 116 duels better than 85%
22% of 18 situations better than 11%
Dust 228
54% better than 60%
0.74 right on the average
83.1 better than 60%
1.03 better than 48%
53% of 83 duels better than 59%
11% of 18 situations better than 3%
Ancient25
56% better than 65%
0.71 better than 32%
78.6 better than 33%
1.02 better than 47%
49% of 78 duels better than 36%
38% of 16 situations right on the average
Nuke21
52% better than 33%
0.75 better than 46%
78.5 better than 33%
1.15-
52% of 54 duels right on the average
36% of 14 situations better than 42%
Anubis20
40% better than 15%
0.71 better than 33%
79.2 better than 41%
0.97-
44% of 43 duels better than 15%
40% of 5 situations better than 54%
Cache13
31% -
0.75 -
82.6 -
0.97-
59% of 37 duels -
50% of 6 situations -
Inferno10
70% -
0.70 -
76.0 -
0.93-
43% of 37 duels -
22% of 9 situations -
Vertigo3
67% -
0.61 -
70.7 -
0.76-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How R0G4L plays

Across 166 matches R0G4L averages K/R 0.74 and ADR 81.2; the rating across the 116 rated matches is 1.01. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 42 of 116 matches the rating was 1.10 or higher (36%), in 46 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.24. R0G4L loses the most ELO on Mirage (−118 ELO, win rate 56%). Things go best on Dust 2 (+28 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, −42 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 80.5. Last 30 days: 79 matches, win rate 56%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.