Qyftja

XK
On FACEIT since 2022 75 matches tracked 53 matches in 30 days
Last updated:

How does Qyftja play?

Rating 0.82 K/R 0.59 ADR 68.2 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 5
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 75 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 5% good 1.10 to 1.29 8% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 47%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Qyftja wins 45 of 100 opening duels. 4 percentage points below the level 5 average (49%).

Rounds with first kill 8%−2 pp better than 25%
Opening duels won 45%−4 pp better than 18%

Clutch

Average
Last one alive

Qyftja wins 55 of 100 1v1s. 17 percentage points above the level 5 average (38%).

Clutch 1v1 won 55%+17 pp better than 99%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.78 kills per death. 0.18 below the level 5 average (0.96).

Headshot rate 50%+6 pp better than 83%
AWP share of kills 4%−6 pp better than 23%
K/D 0.78−0.18 better than 2%
Pistol kills per match 2.0
Knife kills 4 in 75 matches

Impact

Weakness
Damage and big rounds

Qyftja gets exactly 2 kills in 9.7 of 100 rounds. 3.0 percentage points below the level 5 average (12.7%).

2K rounds 9.7%−3.0 pp better than 2%
3K rounds 2.5%−1.2 pp better than 8%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 4x 4K, 2 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

26 of 100 nades by Qyftja deal damage or blind an enemy. 9 percentage points below the level 5 average (35%).

Utility hit rate 26%−9 pp better than 7%
Utility damage per round 3.0−0.9 better than 29%
Enemies flashed per round 0.49+0.24 better than 92%
Deaths per round 76%+3 pp better than 20%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +11 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −8.6

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.69. Last 3 months: 0.58 (at the start 0.65). 0.12 below the level 5 average (0.70).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
29 matches · 48% win rate
In match 1 of the day +32 ELO
22 matches · 45% win rate

Qyftja loses the most ELO on Mirage: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 48%
0.53 better than 1%
64.5 better than 3%
0.73 better than 1%
46% of 118 duels better than 31%
53% of 15 situations better than 87%
Anubis14
57% -
0.65 -
71.9 -
0.86-
37% of 57 duels -
25% of 8 situations -
Dust 214
64% -
0.67 -
73.8 -
0.95-
43% of 63 duels -
67% of 6 situations -
Ancient11
64% -
0.64 -
70.7 -
0.92-
50% of 48 duels -
100% of 1 situations -
Inferno3
67% -
0.58 -
65.1 -
0.76-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qyftja plays

Across 75 matches Qyftja averages K/R 0.59, ADR 68.2 and a rating of 0.82. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 5 players. Most room to improve: K/D at 0.78, better than only 2% of level 5 players. Averages 13.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 13 of 75 matches the rating was 1.10 or higher (17%), in 49 it was below 0.90. In 55 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: March 2026 at 0.96. Qyftja loses the most ELO on Mirage (−56 ELO, win rate 48%). Improved over the last three months: Headshots +11 pp, Win rate +8 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −8.6. Last 30 days: 53 matches, win rate 58%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.