Question_2

Ukraine
On FACEIT since 2025 61 matches tracked 40 matches in 30 days
Last updated:
Next update possible in 41m 23s

How does Question_2 play?

Rating 1.08 (from 40 matches) K/R 0.74 ADR 83.7 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 3
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 13% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More first kills per match than the level 3 average.
AWPerEntry
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+7.0 pp better than 99%
Opening duels won 52%+3 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 74%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.1−0.5 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%+3 pp better than 69%
AWP share of kills 21%+10 pp better than 85%
K/D 0.97+0.03 better than 72%
Pistol kills per match 2.6
Knife kills 3 in 61 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.5 pp better than 98%
Rounds with 3K 4.6%+1.0 pp better than 92%
MVPs per match 2.6+0.5 better than 98%
4Ks and aces 5x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−7 pp better than 14%
Utility damage per round 1.5−2.2 better than 7%
Enemies flashed per round 0.20−0.03 better than 42%
Rounds with a death 76%+2.0 pp better than 29%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.90
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.90.

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 30%
0.75 better than 81%
81.5 better than 80%
1.11–
51% of 119 duels better than 69%
25% of 4 situations better than 21%
Dust 215
53% better than 69%
0.72 better than 69%
83.6 better than 85%
1.07–
49% of 98 duels better than 57%
80% of 5 situations better than 99%
Anubis9
44% –
0.67 –
82.1 –
0.91–
47% of 70 duels –
25% of 8 situations –
Ancient6
33% –
0.78 –
87.9 –
1.12–
55% of 42 duels –
60% of 5 situations –
Inferno4
50% –
0.62 –
79.5 –
1.16–
29% of 21 duels –
-
Nuke4
75% –
0.78 –
83.6 –
1.19–
65% of 26 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How Question_2 plays

Across 61 matches Question_2 averages K/R 0.74 and ADR 83.7; the rating across the 40 rated matches is 1.08. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 3. Most room to improve: Utility damage per round at 1.5. That is better than only 7% of players on level 3. On average 15.5 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 19 of 40 matches the rating was 1.10 or higher (48%), in 16 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. Last 30 days: 40 matches, win rate 58%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.