Qualose

Ukraine
65 matches tracked 65 matches in 30 days
Last updated:

How does Qualose play?

Rating 1.05 K/R 0.77 ADR 81.9 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 1.9

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 79%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 20x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 11%

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 2.17 · Anubis

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
63% better than 89%
0.78 better than 76%
78.8 better than 44%
1.07 better than 69%
57% of 84 duels better than 85%
30% of 10 situations better than 29%
Mirage14
50% -
0.77 -
83.1 -
1.08-
41% of 73 duels -
44% of 9 situations -
Ancient10
60% -
0.89 -
91.1 -
1.20-
63% of 32 duels -
50% of 6 situations -
Inferno9
44% -
0.68 -
76.6 -
0.87-
61% of 59 duels -
25% of 4 situations -
Anubis8
50% -
0.79 -
85.5 -
1.10-
53% of 38 duels -
0% of 4 situations -
Cache5
40% -
0.68 -
78.3 -
0.93-
27% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qualose plays

Across 65 matches Qualose averages K/R 0.77, ADR 81.9 and a rating of 1.05. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 17.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 30 of 65 matches the rating was 1.10 or higher (46%), in 24 it was below 0.90. In 65 matches with detailed stats: 20 4Ks and 1 ace. Last 30 days: 65 matches, win rate 52%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.