QuaiVatA1m
Name history of QuaiVatA1m
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does QuaiVatA1m play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).
Opening
AverageQuaiVatA1m gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).
Clutch
AverageAverages 1.1 kills per match as the last one alive. 0.5 below the level 10 average (1.6).
Weapons and aim
Average56 of 100 kills by QuaiVatA1m are headshots. 5 percentage points above the level 10 average (51%).
Impact
AverageQuaiVatA1m gets exactly 2 kills in 13.8 of 100 rounds. 0.4 percentage points above the level 10 average (13.4%).
Utility and deaths
Average26 of 100 nades by QuaiVatA1m deal damage or blind an enemy. 9 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageSep to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.84. Last 3 months: 0.76 (at the start 0.80). 0.02 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.01 (at the start 1.04). 0.02 below the level 10 average (1.03).
Damage per round (ADR)
Best month: June 2026 with 91.2. Last 3 months: 84.1 (at the start 87.7). 3.5 above the level 10 average (80.6).
Share of headshot kills
Best month: May 2026 with 63%. Last 3 months: 54% (at the start 59%). 3 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 56% (at the start 40%). 5 percentage points above the level 10 average (51%).
Best month: October 2026 with 2,451.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
QuaiVatA1m loses the most ELO on Mirage: −74 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Mirage
- Most kills in a match: 51 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How QuaiVatA1m plays
Across 114 matches QuaiVatA1m averages K/R 0.78 and ADR 85.8; the rating across the 64 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 players. Averages 17.3 kills per match with 56% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 24 of 64 matches the rating was 1.10 or higher (38%), in 25 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. QuaiVatA1m loses the most ELO on Mirage (−74 ELO, win rate 48%). Things go best from match 5 of the day (−5 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −5 ELO. Improved over the last three months: Win rate +16 pp. Got weaker: K/R −0.04, Headshots −5 pp. Unchanged in recent months: Rating at 1.01, ADR at 84.1. Last 30 days: 61 matches, win rate 56%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.