Q4Z4Q

KZ
22 matches tracked
Last updated:

How does Q4Z4Q play?

K/R 0.73 ADR 74.3 from 22 matches
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 0% no comparison
Opening duels won 0% no comparison

Clutch

Last one alive
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (43%).

Headshot rate 28%−15 pp · Ø 43% better than 1%
AWP share of kills 25% no comparison
K/D 1.03+0.08 · Ø 0.95 better than 85%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

2K rounds 5.0% no comparison
3K rounds 0.0% no comparison
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 13% no comparison
Utility damage per round 5.6 no comparison
Enemies flashed per round 0.40 no comparison
Deaths per round 71%−2 pp · Ø 73% better than 80%

Patterns

Soon this shows where Q4Z4Q loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.69 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
43% -
0.75 -
76.5 -
-
-
-
Mirage7
57% -
0.76 -
79.3 -
0.69-
0% of 2 duels -
-
Ancient4
75% -
0.72 -
66.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Q4Z4Q plays

Biggest strength: Deaths per round at just 71% (lower is better), better than 80% of level 4 players. Most room to improve: Headshot rate at 28%, better than only 1% of level 4 players. Averages 16.0 kills per match with 28% headshots.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.