PunchCyan

BY
137 matches tracked 19 matches in 30 days
Last updated:

How does PunchCyan play?

Rating 1.14 (from 88 matches) K/R 0.77 ADR 81.7 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 88 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 33%+13 pp · Ø 20% better than 97%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.11+0.08 · Ø 1.03 better than 69%
Pistol kills per match 3.9
Knife kills 6 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 89%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 15x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Win rate +13 pp
= Stayed the same
ADR at 83.1, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
39 matches · 56% win rate
On Mirage −10 ELO
39 matches · 41% win rate
On Saturdays ±0 ELO, win rate 42%

PunchCyan loses the most ELO on Dust 2: −32 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 66%
0.82 better than 81%
85.0 better than 67%
1.25 better than 93%
50% of 126 duels better than 39%
16% of 25 situations better than 6%
Mirage39
41% better than 12%
0.72 better than 36%
76.3 better than 24%
1.04 right on the average
50% of 107 duels better than 40%
35% of 17 situations better than 39%
Anubis23
57% better than 61%
0.72 better than 36%
78.5 better than 34%
1.10-
50% of 44 duels better than 40%
14% of 7 situations better than 5%
Ancient20
60% better than 73%
0.77 better than 60%
85.4 better than 67%
1.11-
50% of 62 duels better than 38%
47% of 15 situations better than 72%
Nuke6
17% -
0.79 -
81.3 -
0.97-
25% of 4 duels -
50% of 2 situations -
Inferno5
40% -
0.85 -
89.1 -
1.43-
33% of 6 duels -
25% of 4 situations -
Cache4
75% -
0.87 -
92.7 -
1.21-
76% of 21 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PunchCyan plays

Across 137 matches PunchCyan averages K/R 0.77 and ADR 81.7; the rating across the 88 rated matches is 1.14. Biggest strength: 3K rounds at 5.5%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 43 of 88 matches the rating was 1.10 or higher (49%), in 24 it was below 0.90. In 86 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. PunchCyan loses the most ELO on Dust 2 (−32 ELO, win rate 56%). Things go best on Ancient (+2 ELO, win rate 60%). Match no. 1 of the day goes best: 57% win rate, −52 ELO. Improved over the last three months: K/R +0.07, Win rate +13 pp. Unchanged in recent months: ADR at 83.1, Headshots at 47%. Last 30 days: 19 matches, win rate 58%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.