PumPerZZ

Russia
On FACEIT since 2020 198 matches tracked 11 matches in 30 days
Last updated:

How does PumPerZZ play?

Rating 1.10 (from 139 matches) K/R 0.78 ADR 86.1 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 139 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

PumPerZZ gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

PumPerZZ wins 17 of 100 1v2s. 4 percentage points below the level 10 average (21%).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

45 of 100 kills by PumPerZZ are headshots. 6 percentage points below the level 10 average (51%).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 2%−9 pp better than 13%
K/D 1.13+0.09 better than 79%
Pistol kills per match 2.5
Knife kills 7 in 198 matches

Impact

Average
Damage and big rounds

PumPerZZ gets exactly 2 kills in 15.5 of 100 rounds. 2.1 percentage points above the level 10 average (13.4%).

2K rounds 15.5%+2.1 pp better than 89%
3K rounds 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 31x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.19 enemies flashed per round (19 per 100 rounds). 0.11 below the level 10 average (0.30).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 4.8+0.7 better than 69%
Enemies flashed per round 0.19−0.11 better than 21%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +294
= Stayed the same
K/R at 0.78, ADR at 86.1
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.78 (at the start 0.81). 0.04 above the level 10 average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
53 matches · 58% win rate
On Anubis −36 ELO
49 matches · 57% win rate
Between 12:00 and 18:00 −73 ELO, win rate 43%
On Saturdays −3 ELO, win rate 48%

PumPerZZ loses the most ELO on Dust 2: −72 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
58% better than 70%
0.78 better than 68%
84.8 better than 69%
1.11 better than 72%
48% of 195 duels better than 31%
42% of 33 situations better than 62%
Anubis49
57% better than 65%
0.82 better than 83%
89.1 better than 85%
1.17 better than 87%
53% of 164 duels better than 56%
46% of 41 situations better than 72%
Mirage44
52% on par
0.78 better than 67%
85.3 better than 72%
1.02 better than 44%
48% of 208 duels better than 29%
36% of 33 situations better than 43%
Ancient37
49% better than 34%
0.78 better than 68%
85.0 better than 67%
1.14 better than 83%
51% of 165 duels better than 45%
42% of 26 situations better than 59%
Cache10
80% -
0.65 -
80.4 -
0.89-
39% of 56 duels -
33% of 3 situations -
Inferno3
33% -
0.77 -
96.6 -
1.08-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PumPerZZ plays

Across 198 matches PumPerZZ averages K/R 0.78 and ADR 86.1; the rating across the 139 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 86.1, better than 78% of level 10 players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 players. Averages 17.6 kills per match with 45% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 73 of 139 matches the rating was 1.10 or higher (53%), in 43 it was below 0.90. In 139 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: October 2026 at 1.28. PumPerZZ loses the most ELO on Dust 2 (−72 ELO, win rate 58%). Things go best on Ancient (+4 ELO, win rate 49%). Match no. 3 of the day goes best: 64% win rate, −17 ELO. Improved over the last three months: ELO +294. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.1. Last 30 days: 11 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.