PuVeklis

LV
67 matches tracked 21 matches in 30 days
Last updated:

How does PuVeklis play?

Rating 1.16 (from 41 matches) K/R 0.80 ADR 87.6 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 6
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 37% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More damage per round than the level 6 average.
ClutcherMulti-killsDamage
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 58%+8 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 69%
Clutch 1v2 won 23%+1 pp better than 64%
Clutch kills per match 2.4+0.7 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 34%
AWP share of kills 3%−8 pp better than 19%
K/D 1.12+0.14 better than 93%
Pistol kills per match 2.8
Knife kills 2 in 67 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+2.3 pp better than 94%
Rounds with 3K 5.4%+1.6 pp better than 96%
MVPs per match 2.6+0.4 better than 91%
4Ks and aces 9x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 21%
Utility damage per round 4.8+0.7 better than 70%
Enemies flashed per round 0.54+0.28 better than 95%
Rounds with a death 72%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.14, ADR +12.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −11 pp, Win rate −12 pp, ELO −71

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.85 (at the start 0.71).

Patterns

From the last 67 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −22 ELO, win rate 38%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 88%
0.80 better than 85%
86.6 better than 86%
1.22-
57% of 68 duels better than 85%
57% of 21 situations better than 92%
Ancient14
36% -
0.72 -
80.0 -
1.09-
43% of 53 duels -
14% of 7 situations -
Dust 210
30% -
0.79 -
91.1 -
0.96-
46% of 41 duels -
14% of 7 situations -
Anubis8
75% -
0.84 -
87.5 -
1.23-
41% of 32 duels -
60% of 5 situations -
Nuke7
57% -
0.97 -
102.3 -
1.47-
70% of 20 duels -
56% of 9 situations -
Inferno5
20% -
0.67 -
79.0 -
1.13-
38% of 16 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PuVeklis plays

Across 67 matches PuVeklis averages K/R 0.80 and ADR 87.6; the rating across the 41 rated matches is 1.16. Biggest strength: Rating at 1.16. That is better than 98% of players on level 6. Most room to improve: Utility with impact at 30%. That is better than only 21% of players on level 6. On average 17.8 kills per match, 42% of them headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 21 of 41 matches the rating was 1.10 or higher (51%), in 8 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: October 2026 at 1.21. Things go best on Mirage (+24 ELO, win rate 62%). Improved over the last three months: K/R +0.14, ADR +12.1. Got weaker: Headshots −11 pp, Win rate −12 pp, ELO −71. Last 30 days: 21 matches, win rate 48%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.