Prov1nce812

Russia
On FACEIT since 2026 21 matches tracked 21 matches in 30 days
Last updated:

How does Prov1nce812 play?

Rating 1.03 K/R 0.72 ADR 78.6 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 5
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 5% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Prov1nce812 wins 58 of 100 opening duels. 9 percentage points above the level 5 average (49%).

Rounds with first kill 8%−2 pp better than 25%
Opening duels won 58%+9 pp better than 98%

Clutch

Strength
Last one alive

Prov1nce812 wins 29 of 100 1v2s. 8 percentage points above the level 5 average (21%).

Clutch 1v1 won 45%+7 pp better than 88%
Clutch 1v2 won 29%+8 pp better than 91%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.04 kills per death. 0.08 above the level 5 average (0.96).

Headshot rate 40%−4 pp better than 29%
AWP share of kills 12%+2 pp better than 61%
K/D 1.04+0.08 better than 79%
Pistol kills per match 2.2
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds

Averages 2.5 round MVPs per match. 0.4 above the level 5 average (2.1).

2K rounds 14.3%+1.6 pp better than 86%
3K rounds 3.7%0.0 pp on par
MVPs per match 2.5+0.4 better than 91%
4Ks and aces 2x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

43 of 100 nades by Prov1nce812 deal damage or blind an enemy. 8 percentage points above the level 5 average (35%).

Utility hit rate 43%+8 pp better than 92%
Utility damage per round 4.9+1.0 better than 73%
Enemies flashed per round 0.18−0.07 better than 32%
Deaths per round 69%−4 pp better than 92%

Patterns

Soon this shows where Prov1nce812 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 2.11 · Nuke

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
71% -
0.79 -
86.7 -
1.10-
52% of 21 duels -
25% of 4 situations -
Ancient4
50% -
0.67 -
71.2 -
0.99-
50% of 4 duels -
0% of 1 situations -
Dust 23
67% -
0.74 -
84.6 -
0.99-
79% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prov1nce812 plays

Across 21 matches Prov1nce812 averages K/R 0.72, ADR 78.6 and a rating of 1.03. Biggest strength: Opening duels won at 58%, better than 98% of level 5 players. Most room to improve: Rounds with first kill at 8%, better than only 25% of level 5 players. Averages 15.9 kills per match with 40% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 7 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 21 matches, win rate 71%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.