PrivateZoler

Portugal
225 matches tracked 33 matches in 30 days
Last updated:

How does PrivateZoler play?

Rating 1.02 (from 126 matches) K/R 0.68 ADR 76.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+9 pp better than 89%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 19%+9 pp better than 85%
K/D 0.99−0.02 better than 41%
Pistol kills per match 2.5
Knife kills 7 in 225 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 4.0%0.0 pp level
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 21x 4K, 4 aces in 126 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.1+1.8 better than 89%
Enemies flashed per round 0.54+0.26 better than 95%
Rounds with a death 68%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 77.3
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −344

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65).

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −30 ELO
26 matches · 54% wins
On Dust 2 −4 ELO
51 matches · 45% wins
On Saturdays +1 ELO, win rate 40%

PrivateZoler loses the most ELO on Inferno: −30 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.74 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
46% better than 28%
0.67 better than 20%
75.0 better than 19%
1.00 better than 44%
49% of 180 duels better than 38%
53% of 43 situations better than 86%
Dust 251
45% better than 29%
0.66 better than 17%
75.5 better than 26%
0.99 better than 40%
44% of 165 duels better than 16%
46% of 39 situations better than 73%
Mirage39
56% better than 70%
0.69 better than 29%
75.6 better than 27%
1.09 better than 75%
60% of 109 duels better than 93%
47% of 32 situations better than 76%
Anubis27
56% better than 64%
0.70 better than 31%
76.8 better than 27%
1.02 level
49% of 132 duels better than 37%
35% of 17 situations better than 44%
Inferno26
54% better than 55%
0.67 better than 22%
77.0 better than 29%
1.04-
57% of 86 duels better than 75%
38% of 16 situations level
Nuke24
46% better than 19%
0.72 better than 36%
79.5 better than 44%
1.03-
59% of 61 duels better than 82%
39% of 18 situations better than 49%

Compared with players on the same level who have at least 15 matches on the map.

How PrivateZoler plays

Across 225 matches PrivateZoler averages K/R 0.68 and ADR 76.2; the rating across the 126 rated matches is 1.02. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 91% of players on level 9. Most room to improve: Headshot rate at 44%. That is better than only 25% of players on level 9. On average 14.8 kills per match, 44% of them headshots. The strongest map is Mirage with a 56% win rate in 39 matches. In 45 of 126 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. PrivateZoler loses the most ELO on Inferno (−30 ELO, win rate 54%). Things go best in match 2 of the day (+121 ELO, win rate 62%). Improved over the last three months: K/R +0.05. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −344. Unchanged in recent months: ADR at 77.3. Last 30 days: 33 matches, win rate 48%, ELO balance −41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.