Princelek

Poland
53 matches tracked 32 matches in 30 days
Last updated:

How does Princelek play?

Rating 0.97 (from 32 matches) K/R 0.77 ADR 82.6 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 53%+14 pp better than 98%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−8 pp better than 10%
AWP share of kills 23%+12 pp better than 91%
K/D 1.10+0.10 better than 81%
Pistol kills per match 2.8
Knife kills 3 in 53 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 40%
Rounds with 3K 2.5%−1.4 pp better than 3%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 8x 4K, 1 ace in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 5.2+0.9 better than 75%
Enemies flashed per round 0.280.00 level
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +60
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, ADR −11.4, Headshots −5 pp, Win rate −16 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.70 (at the start 0.86).

Patterns

From the last 53 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Ancient
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 56 · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 84%
0.82 better than 88%
86.0 better than 80%
1.07-
58% of 104 duels better than 88%
37% of 19 situations better than 48%
Dust 211
27% -
0.71 -
84.9 -
0.77-
53% of 49 duels -
0% of 1 situations -
Ancient6
33% -
0.88 -
95.6 -
1.29-
62% of 34 duels -
80% of 5 situations -
Nuke5
20% -
0.61 -
63.4 -
0.86-
47% of 34 duels -
100% of 2 situations -
Anubis4
25% -
0.48 -
67.8 -
0.66-
55% of 20 duels -
-
Inferno4
100% -
0.92 -
88.0 -
-
67% of 18 duels -
100% of 1 situations -
Cache3
67% -
0.72 -
67.7 -
0.93-
60% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Princelek plays

Across 53 matches Princelek averages K/R 0.77 and ADR 82.6; the rating across the 32 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 53%. That is better than 98% of players on level 9. Most room to improve: Rounds with 3K at 2.5%. That is better than only 3% of players on level 9. On average 17.3 kills per match, 40% of them headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 10 of 32 matches the rating was 1.10 or higher (31%), in 16 it was below 0.90. In 32 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. Improved over the last three months: ELO +60. Got weaker: K/R −0.16, ADR −11.4, Headshots −5 pp, Win rate −16 pp. Last 30 days: 32 matches, win rate 41%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.