Prax-_

LV
28 matches tracked 28 matches in 30 days
Last updated:

How does Prax-_ play?

Rating 1.22 K/R 0.86 ADR 95.5 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 28 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Deals serious damage
More damage per round than the level 7 average. Rarely on the AWP.
DamageRifler
better than most on level 7 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 80%
Opening duels won 61%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 53%
AWP share of kills 0%−10 pp better than 2%
K/D 1.28+0.29 better than 99%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.1 pp better than 92%
Rounds with 3K 6.3%+2.4 pp better than 99%
MVPs per match 2.8+0.6 better than 96%
4Ks and aces 6x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 5.3+1.1 better than 78%
Enemies flashed per round 0.28+0.01 better than 57%
Rounds with a death 67%−6.0 pp better than 96%

Patterns

From the last 28 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.99 · Cache
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
70% –
0.72 –
86.7 –
1.01–
50% of 44 duels –
0% of 6 situations –
Dust 28
38% –
0.83 –
98.6 –
1.17–
55% of 40 duels –
43% of 7 situations –
Ancient3
67% –
0.80 –
90.0 –
1.22–
89% of 9 duels –
100% of 1 situations –
Anubis3
100% –
1.14 –
110.8 –
1.59–
88% of 8 duels –
57% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Prax-_ plays

Across 28 matches Prax-_ averages K/R 0.86, ADR 95.5 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 95.5. That is better than 99% of players on level 7. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 7. On average 18.0 kills per match, 47% of them headshots. In 16 of 28 matches the rating was 1.10 or higher (57%), in 6 it was below 0.90. In 28 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. Last 30 days: 28 matches, win rate 64%, ELO balance +44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.